edac7716aa
In particular, this optimizes abs() and sign() when all inputs are known at compile time. This resolves a TODO on a test case in `IllegalIndexing.rts`. Change-Id: Ica310522a85b42dc7ae255bd25004a6629d04176 Bug: skia:10835 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405676 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
10 lines
488 B
GLSL
10 lines
488 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 expected = vec4(-1.0, 0.0, 1.0, 1.0);
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return ((((((sign(testInputs.x) == expected.x && sign(testInputs.xy) == expected.xy) && sign(testInputs.xyz) == expected.xyz) && sign(testInputs) == expected) && -1.0 == expected.x) && vec2(-1.0, 0.0) == expected.xy) && vec3(-1.0, 0.0, 1.0) == expected.xyz) && vec4(-1.0, 0.0, 1.0, 1.0) == expected ? colorGreen : colorRed;
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}
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