skia2/gm/blurcircles2.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

164 lines
6.5 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkAnimTimer.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkString.h"
/**
* In GM mode this draws an array of circles with different radii and different blur radii. Below
* each circle an almost-circle path is drawn with the same blur filter for comparison.
*
* In Sample mode this draws a single circle and almost-circle with animating radius and blur
* radius.
*
* Bench mode draws the same as GM mode but without the comparison almost-circle paths. It also
* slightly perturbs the blur and circle radii to stress caching of blurred profiles in GPU mode.
*/
class BlurCircles2GM : public skiagm::GM {
public:
BlurCircles2GM() {
fAnimRadius = SkAnimTimer::PingPong(0, kRadiusPingPoingPeriod, kRadiusPingPoingShift,
kMinRadius, kMaxRadius);
fAnimBlurRadius = SkAnimTimer::PingPong(0, kBlurRadiusPingPoingPeriod,
kBlurRadiusPingPoingShift, kMinBlurRadius,
kMaxBlurRadius);
}
protected:
bool runAsBench() const override { return true; }
SkString onShortName() override { return SkString("blurcircles2"); }
SkISize onISize() override {
return SkISize::Make(730, 1350);
}
void onDraw(SkCanvas* canvas) override {
constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius;
auto almostCircleMaker = [] (SkScalar radius, SkPath* dst) {
dst->reset();
dst->addArc(SkRect::MakeXYWH(-radius, -radius, 2 * radius, 2 * radius), 0, 355);
dst->setIsVolatile(true);
dst->close();
};
auto blurMaker = [] (SkScalar radius) ->sk_sp<SkMaskFilter> {
return SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(radius),
SkBlurMaskFilter::kHighQuality_BlurFlag);
};
SkPaint paint;
paint.setColor(SK_ColorBLACK);
if (this->getMode() == kSample_Mode) {
paint.setMaskFilter(blurMaker(fAnimBlurRadius));
SkISize size = canvas->getBaseLayerSize();
SkPath almostCircle;
almostCircleMaker(fAnimRadius, &almostCircle);
canvas->save();
canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f);
canvas->drawCircle(0, 0, fAnimRadius, paint);
canvas->translate(0, 2 * kMaxR);
canvas->drawPath(almostCircle, paint);
canvas->restore();
} else {
bool benchMode = this->getMode() == kBench_Mode;
canvas->save();
constexpr SkScalar kPad = 5;
constexpr SkScalar kRadiusSteps = 5;
constexpr SkScalar kBlurRadiusSteps = 5;
canvas->translate(kPad + kMinRadius + kMaxBlurRadius,
kPad + kMinRadius + kMaxBlurRadius);
constexpr SkScalar kDeltaRadius = (kMaxRadius - kMinRadius) / kRadiusSteps;
constexpr SkScalar kDeltaBlurRadius = (kMaxBlurRadius - kMinBlurRadius) /
kBlurRadiusSteps;
SkScalar lineWidth = 0;
if (!benchMode) {
for (int r = 0; r < kRadiusSteps - 1; ++r) {
const SkScalar radius = r * kDeltaRadius + kMinRadius;
lineWidth += 2 * (radius + kMaxBlurRadius) + kPad;
}
}
for (int br = 0; br < kBlurRadiusSteps; ++br) {
SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius;
if (benchMode) {
blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius;
}
const SkScalar maxRowR = blurRadius + kMaxRadius;
paint.setMaskFilter(blurMaker(blurRadius));
canvas->save();
for (int r = 0; r < kRadiusSteps; ++r) {
SkScalar radius = r * kDeltaRadius + kMinRadius;
if (benchMode) {
radius += fRandom.nextSScalar1() * kDeltaRadius;
}
SkPath almostCircle;
if (!benchMode) {
almostCircleMaker(radius, &almostCircle);
}
canvas->save();
canvas->drawCircle(0, 0, radius, paint);
canvas->translate(0, 2 * maxRowR + kPad);
if (!benchMode) {
canvas->drawPath(almostCircle, paint);
}
canvas->restore();
const SkScalar maxColR = radius + kMaxBlurRadius;
canvas->translate(maxColR * 2 + kPad, 0);
}
canvas->restore();
if (!benchMode) {
SkPaint blackPaint;
blackPaint.setColor(SK_ColorBLACK);
const SkScalar lineY = 3 * maxRowR + 1.5f * kPad;
if (br != kBlurRadiusSteps - 1) {
canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint);
}
}
canvas->translate(0, maxRowR * 4 + 2 * kPad);
}
canvas->restore();
}
}
bool onAnimate(const SkAnimTimer& timer) override {
fAnimRadius = timer.pingPong(kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius,
kMaxRadius);
fAnimBlurRadius = timer.pingPong(kBlurRadiusPingPoingPeriod, kBlurRadiusPingPoingShift,
kMinBlurRadius, kMaxBlurRadius);
return true;
}
private:
static constexpr SkScalar kMinRadius = 15;
static constexpr SkScalar kMaxRadius = 45;
static constexpr SkScalar kRadiusPingPoingPeriod = 8;
static constexpr SkScalar kRadiusPingPoingShift = 3;
static constexpr SkScalar kMinBlurRadius = 5;
static constexpr SkScalar kMaxBlurRadius = 45;
static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3;
static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5;
SkScalar fAnimRadius;
SkScalar fAnimBlurRadius;
SkRandom fRandom;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new BlurCircles2GM();)