skia2/tests/sksl/intrinsics/CrossNoInline.glsl
John Stiles ece1d794b9 Mangle function names in GLSL.
This will be implemented in Metal and SPIR-V in followup CLs.

Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-22 17:18:26 +00:00

17 lines
336 B
GLSL

out vec4 sk_FragColor;
uniform vec2 ah;
uniform vec2 bh;
uniform vec2 af;
uniform vec2 bf;
float cross_hh2h2(vec2 a, vec2 b) {
return a.x * b.y - a.y * b.x;
}
float cross_ff2f2(vec2 a, vec2 b) {
return a.x * b.y - a.y * b.x;
}
void main() {
sk_FragColor.x = cross_hh2h2(ah, bh);
sk_FragColor.y = cross_ff2f2(af, bf);
}