175dd9b5e3
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003 Review-Url: https://codereview.chromium.org/1930623003 |
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SkDebugCanvas.cpp | ||
SkDebugCanvas.h | ||
SkDrawCommand.cpp | ||
SkDrawCommand.h | ||
SkObjectParser.cpp | ||
SkObjectParser.h | ||
SkOverdrawMode.cpp | ||
SkOverdrawMode.h |