6f90475632
We are trying to replace Skia's NaN checker with our own in Mozilla, so it would be nice to have to patch a single place by making sure these NaN checks used SkScalarIsNaN(). BUG=skia: Review URL: https://codereview.chromium.org/809443002
543 lines
16 KiB
C
543 lines
16 KiB
C
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPoint_DEFINED
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#define SkPoint_DEFINED
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#include "SkMath.h"
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#include "SkScalar.h"
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/** \struct SkIPoint16
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SkIPoint holds two 16 bit integer coordinates
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*/
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struct SkIPoint16 {
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int16_t fX, fY;
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static SkIPoint16 Make(int x, int y) {
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SkIPoint16 pt;
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pt.set(x, y);
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return pt;
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}
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int16_t x() const { return fX; }
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int16_t y() const { return fY; }
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void set(int x, int y) {
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fX = SkToS16(x);
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fY = SkToS16(y);
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}
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};
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/** \struct SkIPoint
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SkIPoint holds two 32 bit integer coordinates
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*/
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struct SkIPoint {
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int32_t fX, fY;
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static SkIPoint Make(int32_t x, int32_t y) {
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SkIPoint pt;
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pt.set(x, y);
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return pt;
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}
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int32_t x() const { return fX; }
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int32_t y() const { return fY; }
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void setX(int32_t x) { fX = x; }
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void setY(int32_t y) { fY = y; }
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/**
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* Returns true iff fX and fY are both zero.
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*/
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bool isZero() const { return (fX | fY) == 0; }
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/**
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* Set both fX and fY to zero. Same as set(0, 0)
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*/
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void setZero() { fX = fY = 0; }
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/** Set the x and y values of the point. */
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void set(int32_t x, int32_t y) { fX = x; fY = y; }
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/** Rotate the point clockwise, writing the new point into dst
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It is legal for dst == this
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*/
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void rotateCW(SkIPoint* dst) const;
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/** Rotate the point clockwise, writing the new point back into the point
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*/
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void rotateCW() { this->rotateCW(this); }
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/** Rotate the point counter-clockwise, writing the new point into dst.
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It is legal for dst == this
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*/
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void rotateCCW(SkIPoint* dst) const;
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/** Rotate the point counter-clockwise, writing the new point back into
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the point
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*/
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void rotateCCW() { this->rotateCCW(this); }
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/** Negate the X and Y coordinates of the point.
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*/
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void negate() { fX = -fX; fY = -fY; }
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/** Return a new point whose X and Y coordinates are the negative of the
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original point's
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*/
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SkIPoint operator-() const {
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SkIPoint neg;
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neg.fX = -fX;
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neg.fY = -fY;
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return neg;
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}
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/** Add v's coordinates to this point's */
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void operator+=(const SkIPoint& v) {
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fX += v.fX;
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fY += v.fY;
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}
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/** Subtract v's coordinates from this point's */
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void operator-=(const SkIPoint& v) {
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fX -= v.fX;
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fY -= v.fY;
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}
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/** Returns true if the point's coordinates equal (x,y) */
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bool equals(int32_t x, int32_t y) const {
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return fX == x && fY == y;
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}
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friend bool operator==(const SkIPoint& a, const SkIPoint& b) {
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return a.fX == b.fX && a.fY == b.fY;
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}
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friend bool operator!=(const SkIPoint& a, const SkIPoint& b) {
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return a.fX != b.fX || a.fY != b.fY;
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}
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/** Returns a new point whose coordinates are the difference between
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a and b (i.e. a - b)
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*/
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friend SkIPoint operator-(const SkIPoint& a, const SkIPoint& b) {
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SkIPoint v;
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v.set(a.fX - b.fX, a.fY - b.fY);
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return v;
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}
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/** Returns a new point whose coordinates are the sum of a and b (a + b)
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*/
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friend SkIPoint operator+(const SkIPoint& a, const SkIPoint& b) {
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SkIPoint v;
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v.set(a.fX + b.fX, a.fY + b.fY);
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return v;
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}
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/** Returns the dot product of a and b, treating them as 2D vectors
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*/
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static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
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return a.fX * b.fX + a.fY * b.fY;
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}
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/** Returns the cross product of a and b, treating them as 2D vectors
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*/
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static int32_t CrossProduct(const SkIPoint& a, const SkIPoint& b) {
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return a.fX * b.fY - a.fY * b.fX;
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}
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};
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struct SK_API SkPoint {
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SkScalar fX, fY;
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static SkPoint Make(SkScalar x, SkScalar y) {
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SkPoint pt;
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pt.set(x, y);
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return pt;
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}
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SkScalar x() const { return fX; }
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SkScalar y() const { return fY; }
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/**
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* Returns true iff fX and fY are both zero.
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*/
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bool isZero() const { return (0 == fX) & (0 == fY); }
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/** Set the point's X and Y coordinates */
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void set(SkScalar x, SkScalar y) { fX = x; fY = y; }
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/** Set the point's X and Y coordinates by automatically promoting (x,y) to
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SkScalar values.
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*/
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void iset(int32_t x, int32_t y) {
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fX = SkIntToScalar(x);
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fY = SkIntToScalar(y);
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}
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/** Set the point's X and Y coordinates by automatically promoting p's
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coordinates to SkScalar values.
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*/
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void iset(const SkIPoint& p) {
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fX = SkIntToScalar(p.fX);
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fY = SkIntToScalar(p.fY);
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}
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void setAbs(const SkPoint& pt) {
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fX = SkScalarAbs(pt.fX);
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fY = SkScalarAbs(pt.fY);
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}
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// counter-clockwise fan
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void setIRectFan(int l, int t, int r, int b) {
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SkPoint* v = this;
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v[0].set(SkIntToScalar(l), SkIntToScalar(t));
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v[1].set(SkIntToScalar(l), SkIntToScalar(b));
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v[2].set(SkIntToScalar(r), SkIntToScalar(b));
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v[3].set(SkIntToScalar(r), SkIntToScalar(t));
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}
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void setIRectFan(int l, int t, int r, int b, size_t stride);
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// counter-clockwise fan
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void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) {
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SkPoint* v = this;
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v[0].set(l, t);
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v[1].set(l, b);
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v[2].set(r, b);
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v[3].set(r, t);
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}
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void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b, size_t stride) {
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SkASSERT(stride >= sizeof(SkPoint));
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((SkPoint*)((intptr_t)this + 0 * stride))->set(l, t);
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((SkPoint*)((intptr_t)this + 1 * stride))->set(l, b);
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((SkPoint*)((intptr_t)this + 2 * stride))->set(r, b);
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((SkPoint*)((intptr_t)this + 3 * stride))->set(r, t);
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}
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static void Offset(SkPoint points[], int count, const SkPoint& offset) {
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Offset(points, count, offset.fX, offset.fY);
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}
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static void Offset(SkPoint points[], int count, SkScalar dx, SkScalar dy) {
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for (int i = 0; i < count; ++i) {
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points[i].offset(dx, dy);
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}
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}
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void offset(SkScalar dx, SkScalar dy) {
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fX += dx;
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fY += dy;
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}
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/** Return the euclidian distance from (0,0) to the point
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*/
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SkScalar length() const { return SkPoint::Length(fX, fY); }
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SkScalar distanceToOrigin() const { return this->length(); }
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/**
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* Return true if the computed length of the vector is >= the internal
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* tolerance (used to avoid dividing by tiny values).
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*/
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static bool CanNormalize(SkScalar dx, SkScalar dy) {
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// Simple enough (and performance critical sometimes) so we inline it.
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return (dx*dx + dy*dy) > (SK_ScalarNearlyZero * SK_ScalarNearlyZero);
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}
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bool canNormalize() const {
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return CanNormalize(fX, fY);
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}
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/** Set the point (vector) to be unit-length in the same direction as it
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already points. If the point has a degenerate length (i.e. nearly 0)
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then set it to (0,0) and return false; otherwise return true.
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*/
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bool normalize();
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/** Set the point (vector) to be unit-length in the same direction as the
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x,y params. If the vector (x,y) has a degenerate length (i.e. nearly 0)
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then set it to (0,0) and return false, otherwise return true.
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*/
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bool setNormalize(SkScalar x, SkScalar y);
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/** Scale the point (vector) to have the specified length, and return that
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length. If the original length is degenerately small (nearly zero),
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set it to (0,0) and return false, otherwise return true.
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*/
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bool setLength(SkScalar length);
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/** Set the point (vector) to have the specified length in the same
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direction as (x,y). If the vector (x,y) has a degenerate length
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(i.e. nearly 0) then set it to (0,0) and return false, otherwise return true.
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*/
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bool setLength(SkScalar x, SkScalar y, SkScalar length);
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/** Same as setLength, but favoring speed over accuracy.
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*/
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bool setLengthFast(SkScalar length);
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/** Same as setLength, but favoring speed over accuracy.
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*/
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bool setLengthFast(SkScalar x, SkScalar y, SkScalar length);
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/** Scale the point's coordinates by scale, writing the answer into dst.
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It is legal for dst == this.
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*/
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void scale(SkScalar scale, SkPoint* dst) const;
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/** Scale the point's coordinates by scale, writing the answer back into
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the point.
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*/
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void scale(SkScalar value) { this->scale(value, this); }
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/** Rotate the point clockwise by 90 degrees, writing the answer into dst.
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It is legal for dst == this.
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*/
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void rotateCW(SkPoint* dst) const;
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/** Rotate the point clockwise by 90 degrees, writing the answer back into
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the point.
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*/
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void rotateCW() { this->rotateCW(this); }
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/** Rotate the point counter-clockwise by 90 degrees, writing the answer
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into dst. It is legal for dst == this.
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*/
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void rotateCCW(SkPoint* dst) const;
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/** Rotate the point counter-clockwise by 90 degrees, writing the answer
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back into the point.
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*/
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void rotateCCW() { this->rotateCCW(this); }
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/** Negate the point's coordinates
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*/
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void negate() {
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fX = -fX;
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fY = -fY;
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}
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/** Returns a new point whose coordinates are the negative of the point's
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*/
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SkPoint operator-() const {
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SkPoint neg;
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neg.fX = -fX;
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neg.fY = -fY;
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return neg;
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}
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/** Add v's coordinates to the point's
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*/
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void operator+=(const SkPoint& v) {
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fX += v.fX;
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fY += v.fY;
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}
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/** Subtract v's coordinates from the point's
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*/
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void operator-=(const SkPoint& v) {
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fX -= v.fX;
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fY -= v.fY;
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}
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/**
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* Returns true if both X and Y are finite (not infinity or NaN)
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*/
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bool isFinite() const {
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SkScalar accum = 0;
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accum *= fX;
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accum *= fY;
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// accum is either NaN or it is finite (zero).
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SkASSERT(0 == accum || SkScalarIsNaN(accum));
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// value==value will be true iff value is not NaN
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// TODO: is it faster to say !accum or accum==accum?
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return !SkScalarIsNaN(accum);
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}
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/**
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* Returns true if the point's coordinates equal (x,y)
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*/
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bool equals(SkScalar x, SkScalar y) const {
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return fX == x && fY == y;
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}
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friend bool operator==(const SkPoint& a, const SkPoint& b) {
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return a.fX == b.fX && a.fY == b.fY;
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}
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friend bool operator!=(const SkPoint& a, const SkPoint& b) {
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return a.fX != b.fX || a.fY != b.fY;
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}
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/** Return true if this point and the given point are far enough apart
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such that a vector between them would be non-degenerate.
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WARNING: Unlike the explicit tolerance version,
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this method does not use componentwise comparison. Instead, it
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uses a comparison designed to match judgments elsewhere regarding
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degeneracy ("points A and B are so close that the vector between them
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is essentially zero").
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*/
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bool equalsWithinTolerance(const SkPoint& p) const {
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return !CanNormalize(fX - p.fX, fY - p.fY);
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}
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/** WARNING: There is no guarantee that the result will reflect judgments
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elsewhere regarding degeneracy ("points A and B are so close that the
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vector between them is essentially zero").
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*/
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bool equalsWithinTolerance(const SkPoint& p, SkScalar tol) const {
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return SkScalarNearlyZero(fX - p.fX, tol)
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&& SkScalarNearlyZero(fY - p.fY, tol);
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}
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/** Returns a new point whose coordinates are the difference between
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a's and b's (a - b)
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*/
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friend SkPoint operator-(const SkPoint& a, const SkPoint& b) {
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SkPoint v;
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v.set(a.fX - b.fX, a.fY - b.fY);
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return v;
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}
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/** Returns a new point whose coordinates are the sum of a's and b's (a + b)
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*/
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friend SkPoint operator+(const SkPoint& a, const SkPoint& b) {
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SkPoint v;
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v.set(a.fX + b.fX, a.fY + b.fY);
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return v;
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}
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/** Returns the euclidian distance from (0,0) to (x,y)
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*/
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static SkScalar Length(SkScalar x, SkScalar y);
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/** Normalize pt, returning its previous length. If the prev length is too
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small (degenerate), set pt to (0,0) and return 0. This uses the same
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tolerance as CanNormalize.
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Note that this method may be significantly more expensive than
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the non-static normalize(), because it has to return the previous length
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of the point. If you don't need the previous length, call the
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non-static normalize() method instead.
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*/
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static SkScalar Normalize(SkPoint* pt);
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/** Returns the euclidian distance between a and b
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*/
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static SkScalar Distance(const SkPoint& a, const SkPoint& b) {
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return Length(a.fX - b.fX, a.fY - b.fY);
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}
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/** Returns the dot product of a and b, treating them as 2D vectors
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*/
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static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
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return a.fX * b.fX + a.fY * b.fY;
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}
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/** Returns the cross product of a and b, treating them as 2D vectors
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*/
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static SkScalar CrossProduct(const SkPoint& a, const SkPoint& b) {
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return a.fX * b.fY - a.fY * b.fX;
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}
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SkScalar cross(const SkPoint& vec) const {
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return CrossProduct(*this, vec);
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}
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SkScalar dot(const SkPoint& vec) const {
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return DotProduct(*this, vec);
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}
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SkScalar lengthSqd() const {
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return DotProduct(*this, *this);
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}
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SkScalar distanceToSqd(const SkPoint& pt) const {
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SkScalar dx = fX - pt.fX;
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SkScalar dy = fY - pt.fY;
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return dx * dx + dy * dy;
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}
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/**
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* The side of a point relative to a line. If the line is from a to b then
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* the values are consistent with the sign of (b-a) cross (pt-a)
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*/
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enum Side {
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kLeft_Side = -1,
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kOn_Side = 0,
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kRight_Side = 1
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};
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/**
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* Returns the squared distance to the infinite line between two pts. Also
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* optionally returns the side of the line that the pt falls on (looking
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* along line from a to b)
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*/
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SkScalar distanceToLineBetweenSqd(const SkPoint& a,
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const SkPoint& b,
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Side* side = NULL) const;
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/**
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* Returns the distance to the infinite line between two pts. Also
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* optionally returns the side of the line that the pt falls on (looking
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* along the line from a to b)
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*/
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SkScalar distanceToLineBetween(const SkPoint& a,
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const SkPoint& b,
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Side* side = NULL) const {
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return SkScalarSqrt(this->distanceToLineBetweenSqd(a, b, side));
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}
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/**
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* Returns the squared distance to the line segment between pts a and b
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*/
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SkScalar distanceToLineSegmentBetweenSqd(const SkPoint& a,
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const SkPoint& b) const;
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/**
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* Returns the distance to the line segment between pts a and b.
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*/
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SkScalar distanceToLineSegmentBetween(const SkPoint& a,
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const SkPoint& b) const {
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return SkScalarSqrt(this->distanceToLineSegmentBetweenSqd(a, b));
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}
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/**
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* Make this vector be orthogonal to vec. Looking down vec the
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* new vector will point in direction indicated by side (which
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* must be kLeft_Side or kRight_Side).
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*/
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void setOrthog(const SkPoint& vec, Side side = kLeft_Side) {
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// vec could be this
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|
SkScalar tmp = vec.fX;
|
|
if (kRight_Side == side) {
|
|
fX = -vec.fY;
|
|
fY = tmp;
|
|
} else {
|
|
SkASSERT(kLeft_Side == side);
|
|
fX = vec.fY;
|
|
fY = -tmp;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* cast-safe way to treat the point as an array of (2) SkScalars.
|
|
*/
|
|
const SkScalar* asScalars() const { return &fX; }
|
|
};
|
|
|
|
typedef SkPoint SkVector;
|
|
|
|
#endif
|