skia2/third_party
skia-autoroll e803e61f4f Roll skcms from dcb0286a1e17 to 9c30a95f0f16 (1 revision)
https://skia.googlesource.com/skcms.git/+log/dcb0286a1e17..9c30a95f0f16

2022-05-20 brianosman@google.com Fix "implicit conversion from 'int' to 'float' may lose precision"

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/skcms-skia-autoroll
Please CC brianosman@google.com,jmbetancourt@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Canary-Chromium
Tbr: brianosman@google.com,jmbetancourt@google.com
Change-Id: Ibd8f1fc3eec9a853fc766979419e9c4ad5af049d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542718
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2022-05-20 20:43:00 +00:00
..
angle2 Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat Add LICENSE file to third_party/expat/include/expat_config/ 2021-05-27 18:15:18 +00:00
freetype2 FreeType configuration in public_defines. 2022-05-05 18:40:49 +00:00
harfbuzz Roll HarfBuzz from a8b7f188 to 8d1b000a (207 commits) 2022-03-02 22:34:16 +00:00
highway Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
icu Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
imgui Revert "Spruce up SkSL slide with a much nicer editor" 2022-01-07 15:56:16 +00:00
libjpeg-turbo Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libjxl Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libwebp Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
oboe Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
rive Add rive to third_party 2022-05-20 13:33:30 +00:00
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
skcms Roll skcms from dcb0286a1e17 to 9c30a95f0f16 (1 revision) 2022-05-20 20:43:00 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
vulkanmemoryallocator Set VMA version define to limit it to vulkan 1.1. 2022-05-10 17:43:56 +00:00
wuffs Inclusive language 2020-07-24 13:33:53 +00:00
zlib Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
BUILD.bazel [bazel] Move Dawn BUILD.bazel to third_party/bazel 2022-05-16 14:06:59 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
file_map_for_bazel.json [sksl][wgsl] Enable WGSL validation using Tint 2022-05-17 18:25:01 +00:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni Allow use of ASAN with msvc. 2022-05-05 19:04:23 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.