skia2/tests/sksl/shared/golden/GeometricIntrinsics.metal
Brian Osman 46787d5d7e SkSL: Add test for scalar versions of geometric intrinsics
Fix code generation for Metal and Vulkan with geometric
intrinsics that have scalar versions in GLSL/SkSL, but no
native support in MSL/SPIR-V.

Change-Id: Id4538a00172e0d233ad9d5ed8d33db6436b83208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338276
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-24 20:38:20 +00:00

37 lines
939 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float _0_scalar;
float _1_x = 1.0;
{
_1_x = abs(1.0);
_1_x = abs(_1_x - 2.0);
_1_x = (_1_x * 2.0);
_1_x = sign(_1_x);
_0_scalar = _1_x;
}
float x = _0_scalar;
float2 _2_vector;
float2 _3_x = float2(1.0, 2.0);
{
_3_x = float2(length(float2(1.0, 2.0)));
_3_x = float2(distance(_3_x, float2(3.0, 4.0)));
_3_x = float2(dot(_3_x, float2(3.0, 4.0)));
_3_x = normalize(_3_x);
_2_vector = _3_x;
}
float2 y = _2_vector;
_out->sk_FragColor = float4(x, y, 1.0);
return *_out;
}