46787d5d7e
Fix code generation for Metal and Vulkan with geometric intrinsics that have scalar versions in GLSL/SkSL, but no native support in MSL/SPIR-V. Change-Id: Id4538a00172e0d233ad9d5ed8d33db6436b83208 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338276 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
37 lines
939 B
Metal
37 lines
939 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float _0_scalar;
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float _1_x = 1.0;
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{
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_1_x = abs(1.0);
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_1_x = abs(_1_x - 2.0);
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_1_x = (_1_x * 2.0);
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_1_x = sign(_1_x);
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_0_scalar = _1_x;
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}
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float x = _0_scalar;
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float2 _2_vector;
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float2 _3_x = float2(1.0, 2.0);
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{
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_3_x = float2(length(float2(1.0, 2.0)));
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_3_x = float2(distance(_3_x, float2(3.0, 4.0)));
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_3_x = float2(dot(_3_x, float2(3.0, 4.0)));
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_3_x = normalize(_3_x);
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_2_vector = _3_x;
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}
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float2 y = _2_vector;
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_out->sk_FragColor = float4(x, y, 1.0);
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return *_out;
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}
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