skia2/samplecode/SamplePathText.cpp
Michael Ludwig 0221e79b8b Remove SkNx entirely
Also cleans up the scattered references remaining in the code base
(including in files I thought I got already...).

Change-Id: I7004354b1e9cea9f9d9f45b791d8ab9ce557ba01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542647
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-05-24 15:57:57 +00:00

458 lines
16 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/private/SkVx.h"
#include "include/utils/SkRandom.h"
#include "samplecode/Sample.h"
#include "src/core/SkPathPriv.h"
#include "src/core/SkScalerCache.h"
#include "src/core/SkStrikeCache.h"
#include "src/core/SkStrikeSpec.h"
#include "src/core/SkTaskGroup.h"
#include "tools/ToolUtils.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Static text from paths.
class PathText : public Sample {
public:
constexpr static int kNumPaths = 1500;
virtual const char* getName() const { return "PathText"; }
PathText() {}
virtual void reset() {
for (Glyph& glyph : fGlyphs) {
glyph.reset(fRand, this->width(), this->height());
}
fGlyphAnimator->reset(&fRand, this->width(), this->height());
}
void onOnceBeforeDraw() final {
SkFont defaultFont;
SkStrikeSpec strikeSpec = SkStrikeSpec::MakeWithNoDevice(defaultFont);
auto strike = strikeSpec.findOrCreateStrike();
SkArenaAlloc alloc(1 << 12); // This is a mock SkStrikeCache.
SkPath glyphPaths[52];
for (int i = 0; i < 52; ++i) {
// I and l are rects on OS X ...
char c = "aQCDEFGH7JKLMNOPBRZTUVWXYSAbcdefghijk1mnopqrstuvwxyz"[i];
SkPackedGlyphID id(defaultFont.unicharToGlyph(c));
SkGlyph glyph = strike->getScalerContext()->makeGlyph(id, &alloc);
strike->getScalerContext()->getPath(glyph, &alloc);
if (glyph.path()) {
glyphPaths[i] = *glyph.path();
}
}
for (int i = 0; i < kNumPaths; ++i) {
const SkPath& p = glyphPaths[i % 52];
fGlyphs[i].init(fRand, p);
}
this->Sample::onOnceBeforeDraw();
this->reset();
}
void onSizeChange() final { this->Sample::onSizeChange(); this->reset(); }
SkString name() override { return SkString(this->getName()); }
bool onChar(SkUnichar) override;
bool onAnimate(double nanos) final {
return fGlyphAnimator->animate(nanos, this->width(), this->height());
}
void onDrawContent(SkCanvas* canvas) override {
if (fDoClip) {
SkPath deviceSpaceClipPath = fClipPath;
deviceSpaceClipPath.transform(SkMatrix::Scale(this->width(), this->height()));
canvas->save();
canvas->clipPath(deviceSpaceClipPath, SkClipOp::kDifference, true);
canvas->clear(SK_ColorBLACK);
canvas->restore();
canvas->clipPath(deviceSpaceClipPath, SkClipOp::kIntersect, true);
}
fGlyphAnimator->draw(canvas);
}
protected:
struct Glyph {
void init(SkRandom& rand, const SkPath& path);
void reset(SkRandom& rand, int w, int h);
SkPath fPath;
SkPaint fPaint;
SkPoint fPosition;
SkScalar fZoom;
SkScalar fSpin;
SkPoint fMidpt;
};
class GlyphAnimator {
public:
GlyphAnimator(Glyph* glyphs) : fGlyphs(glyphs) {}
virtual void reset(SkRandom*, int screenWidth, int screenHeight) {}
virtual bool animate(double nanos, int screenWidth, int screenHeight) { return false; }
virtual void draw(SkCanvas* canvas) {
for (int i = 0; i < kNumPaths; ++i) {
Glyph& glyph = fGlyphs[i];
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(glyph.fPosition.x(), glyph.fPosition.y());
canvas->scale(glyph.fZoom, glyph.fZoom);
canvas->rotate(glyph.fSpin);
canvas->translate(-glyph.fMidpt.x(), -glyph.fMidpt.y());
canvas->drawPath(glyph.fPath, glyph.fPaint);
}
}
virtual ~GlyphAnimator() {}
protected:
Glyph* const fGlyphs;
};
class MovingGlyphAnimator;
class WavyGlyphAnimator;
Glyph fGlyphs[kNumPaths];
SkRandom fRand{25};
SkPath fClipPath = ToolUtils::make_star(SkRect{0, 0, 1, 1}, 11, 3);
bool fDoClip = false;
std::unique_ptr<GlyphAnimator> fGlyphAnimator = std::make_unique<GlyphAnimator>(fGlyphs);
};
void PathText::Glyph::init(SkRandom& rand, const SkPath& path) {
fPath = path;
fPaint.setAntiAlias(true);
fPaint.setColor(rand.nextU() | 0x80808080);
}
void PathText::Glyph::reset(SkRandom& rand, int w, int h) {
int screensize = std::max(w, h);
const SkRect& bounds = fPath.getBounds();
SkScalar t;
fPosition = {rand.nextF() * w, rand.nextF() * h};
t = pow(rand.nextF(), 100);
fZoom = ((1 - t) * screensize / 50 + t * screensize / 3) /
std::max(bounds.width(), bounds.height());
fSpin = rand.nextF() * 360;
fMidpt = {bounds.centerX(), bounds.centerY()};
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Text from paths with animated transformation matrices.
class PathText::MovingGlyphAnimator : public PathText::GlyphAnimator {
public:
MovingGlyphAnimator(Glyph* glyphs)
: GlyphAnimator(glyphs)
, fFrontMatrices(kNumPaths)
, fBackMatrices(kNumPaths) {
}
~MovingGlyphAnimator() override {
fBackgroundAnimationTask.wait();
}
void reset(SkRandom* rand, int screenWidth, int screenHeight) override {
const SkScalar screensize = static_cast<SkScalar>(std::max(screenWidth, screenHeight));
for (auto& v : fVelocities) {
for (SkScalar* d : {&v.fDx, &v.fDy}) {
SkScalar t = pow(rand->nextF(), 3);
*d = ((1 - t) / 60 + t / 10) * (rand->nextBool() ? screensize : -screensize);
}
SkScalar t = pow(rand->nextF(), 25);
v.fDSpin = ((1 - t) * 360 / 7.5 + t * 360 / 1.5) * (rand->nextBool() ? 1 : -1);
}
// Get valid front data.
fBackgroundAnimationTask.wait();
this->runAnimationTask(0, 0, screenWidth, screenHeight);
std::copy_n(fBackMatrices.get(), kNumPaths, fFrontMatrices.get());
fLastTick = 0;
}
bool animate(double nanos, int screenWidth, int screenHeight) final {
fBackgroundAnimationTask.wait();
this->swapAnimationBuffers();
const double tsec = 1e-9 * nanos;
const double dt = fLastTick ? (1e-9 * nanos - fLastTick) : 0;
fBackgroundAnimationTask.add(std::bind(&MovingGlyphAnimator::runAnimationTask, this, tsec,
dt, screenWidth, screenHeight));
fLastTick = 1e-9 * nanos;
return true;
}
/**
* Called on a background thread. Here we can only modify fBackMatrices.
*/
virtual void runAnimationTask(double t, double dt, int w, int h) {
for (int idx = 0; idx < kNumPaths; ++idx) {
Velocity* v = &fVelocities[idx];
Glyph* glyph = &fGlyphs[idx];
SkMatrix* backMatrix = &fBackMatrices[idx];
glyph->fPosition.fX += v->fDx * dt;
if (glyph->fPosition.x() < 0) {
glyph->fPosition.fX -= 2 * glyph->fPosition.x();
v->fDx = -v->fDx;
} else if (glyph->fPosition.x() > w) {
glyph->fPosition.fX -= 2 * (glyph->fPosition.x() - w);
v->fDx = -v->fDx;
}
glyph->fPosition.fY += v->fDy * dt;
if (glyph->fPosition.y() < 0) {
glyph->fPosition.fY -= 2 * glyph->fPosition.y();
v->fDy = -v->fDy;
} else if (glyph->fPosition.y() > h) {
glyph->fPosition.fY -= 2 * (glyph->fPosition.y() - h);
v->fDy = -v->fDy;
}
glyph->fSpin += v->fDSpin * dt;
backMatrix->setTranslate(glyph->fPosition.x(), glyph->fPosition.y());
backMatrix->preScale(glyph->fZoom, glyph->fZoom);
backMatrix->preRotate(glyph->fSpin);
backMatrix->preTranslate(-glyph->fMidpt.x(), -glyph->fMidpt.y());
}
}
virtual void swapAnimationBuffers() {
std::swap(fFrontMatrices, fBackMatrices);
}
void draw(SkCanvas* canvas) override {
for (int i = 0; i < kNumPaths; ++i) {
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(fFrontMatrices[i]);
canvas->drawPath(fGlyphs[i].fPath, fGlyphs[i].fPaint);
}
}
protected:
struct Velocity {
SkScalar fDx, fDy;
SkScalar fDSpin;
};
Velocity fVelocities[kNumPaths];
SkAutoTArray<SkMatrix> fFrontMatrices;
SkAutoTArray<SkMatrix> fBackMatrices;
SkTaskGroup fBackgroundAnimationTask;
double fLastTick;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Text from paths with animated control points.
class PathText::WavyGlyphAnimator : public PathText::MovingGlyphAnimator {
public:
WavyGlyphAnimator(Glyph* glyphs)
: MovingGlyphAnimator(glyphs)
, fFrontPaths(kNumPaths)
, fBackPaths(kNumPaths) {
}
~WavyGlyphAnimator() override {
fBackgroundAnimationTask.wait();
}
void reset(SkRandom* rand, int screenWidth, int screenHeight) override {
fWaves.reset(*rand, screenWidth, screenHeight);
this->MovingGlyphAnimator::reset(rand, screenWidth, screenHeight);
std::copy(fBackPaths.get(), fBackPaths.get() + kNumPaths, fFrontPaths.get());
}
/**
* Called on a background thread. Here we can only modify fBackPaths.
*/
void runAnimationTask(double t, double dt, int width, int height) override {
const float tsec = static_cast<float>(t);
this->MovingGlyphAnimator::runAnimationTask(t, 0.5 * dt, width, height);
for (int i = 0; i < kNumPaths; ++i) {
const Glyph& glyph = fGlyphs[i];
const SkMatrix& backMatrix = fBackMatrices[i];
const skvx::float2 matrix[3] = {
skvx::float2(backMatrix.getScaleX(), backMatrix.getSkewY()),
skvx::float2(backMatrix.getSkewX(), backMatrix.getScaleY()),
skvx::float2(backMatrix.getTranslateX(), backMatrix.getTranslateY())
};
SkPath* backpath = &fBackPaths[i];
backpath->reset();
backpath->setFillType(SkPathFillType::kEvenOdd);
for (auto [verb, pts, w] : SkPathPriv::Iterate(glyph.fPath)) {
switch (verb) {
case SkPathVerb::kMove: {
SkPoint pt = fWaves.apply(tsec, matrix, pts[0]);
backpath->moveTo(pt.x(), pt.y());
break;
}
case SkPathVerb::kLine: {
SkPoint endpt = fWaves.apply(tsec, matrix, pts[1]);
backpath->lineTo(endpt.x(), endpt.y());
break;
}
case SkPathVerb::kQuad: {
SkPoint controlPt = fWaves.apply(tsec, matrix, pts[1]);
SkPoint endpt = fWaves.apply(tsec, matrix, pts[2]);
backpath->quadTo(controlPt.x(), controlPt.y(), endpt.x(), endpt.y());
break;
}
case SkPathVerb::kClose: {
backpath->close();
break;
}
case SkPathVerb::kCubic:
case SkPathVerb::kConic:
SK_ABORT("Unexpected path verb");
break;
}
}
}
}
void swapAnimationBuffers() override {
this->MovingGlyphAnimator::swapAnimationBuffers();
std::swap(fFrontPaths, fBackPaths);
}
void draw(SkCanvas* canvas) override {
for (int i = 0; i < kNumPaths; ++i) {
canvas->drawPath(fFrontPaths[i], fGlyphs[i].fPaint);
}
}
private:
/**
* Describes 4 stacked sine waves that can offset a point as a function of wall time.
*/
class Waves {
public:
void reset(SkRandom& rand, int w, int h);
SkPoint apply(float tsec, const skvx::float2 matrix[3], const SkPoint& pt) const;
private:
constexpr static double kAverageAngle = SK_ScalarPI / 8.0;
constexpr static double kMaxOffsetAngle = SK_ScalarPI / 3.0;
float fAmplitudes[4];
float fFrequencies[4];
float fDirsX[4];
float fDirsY[4];
float fSpeeds[4];
float fOffsets[4];
};
SkAutoTArray<SkPath> fFrontPaths;
SkAutoTArray<SkPath> fBackPaths;
Waves fWaves;
};
void PathText::WavyGlyphAnimator::Waves::reset(SkRandom& rand, int w, int h) {
const double pixelsPerMeter = 0.06 * std::max(w, h);
const double medianWavelength = 8 * pixelsPerMeter;
const double medianWaveAmplitude = 0.05 * 4 * pixelsPerMeter;
const double gravity = 9.8 * pixelsPerMeter;
for (int i = 0; i < 4; ++i) {
const double offsetAngle = (rand.nextF() * 2 - 1) * kMaxOffsetAngle;
const double intensity = pow(2, rand.nextF() * 2 - 1);
const double wavelength = intensity * medianWavelength;
fAmplitudes[i] = intensity * medianWaveAmplitude;
fFrequencies[i] = 2 * SK_ScalarPI / wavelength;
fDirsX[i] = cosf(kAverageAngle + offsetAngle);
fDirsY[i] = sinf(kAverageAngle + offsetAngle);
fSpeeds[i] = -sqrt(gravity * 2 * SK_ScalarPI / wavelength);
fOffsets[i] = rand.nextF() * 2 * SK_ScalarPI;
}
}
SkPoint PathText::WavyGlyphAnimator::Waves::apply(float tsec, const skvx::float2 matrix[3],
const SkPoint& pt) const {
constexpr static int kTablePeriod = 1 << 12;
static float sin2table[kTablePeriod + 1];
static SkOnce initTable;
initTable([]() {
for (int i = 0; i <= kTablePeriod; ++i) {
const double sintheta = sin(i * (SK_ScalarPI / kTablePeriod));
sin2table[i] = static_cast<float>(sintheta * sintheta - 0.5);
}
});
const auto amplitudes = skvx::float4::Load(fAmplitudes);
const auto frequencies = skvx::float4::Load(fFrequencies);
const auto dirsX = skvx::float4::Load(fDirsX);
const auto dirsY = skvx::float4::Load(fDirsY);
const auto speeds = skvx::float4::Load(fSpeeds);
const auto offsets = skvx::float4::Load(fOffsets);
float devicePt[2];
(matrix[0] * pt.x() + matrix[1] * pt.y() + matrix[2]).store(devicePt);
const skvx::float4 t = abs(frequencies * (dirsX * devicePt[0] + dirsY * devicePt[1]) +
speeds * tsec + offsets) * (float(kTablePeriod) / SK_ScalarPI);
const skvx::int4 ipart = skvx::cast<int32_t>(t);
const skvx::float4 fpart = t - skvx::cast<float>(ipart);
int32_t indices[4];
(ipart & (kTablePeriod-1)).store(indices);
const skvx::float4 left(sin2table[indices[0]], sin2table[indices[1]],
sin2table[indices[2]], sin2table[indices[3]]);
const skvx::float4 right(sin2table[indices[0] + 1], sin2table[indices[1] + 1],
sin2table[indices[2] + 1], sin2table[indices[3] + 1]);
const auto height = amplitudes * (left * (1.f - fpart) + right * fpart);
auto dy = height * dirsY;
auto dx = height * dirsX;
float offsetY[4], offsetX[4];
(dy + skvx::shuffle<2,3,0,1>(dy)).store(offsetY); // accumulate.
(dx + skvx::shuffle<2,3,0,1>(dx)).store(offsetX);
return {devicePt[0] + offsetY[0] + offsetY[1], devicePt[1] - offsetX[0] - offsetX[1]};
}
bool PathText::onChar(SkUnichar unichar) {
switch (unichar) {
case 'X':
fDoClip = !fDoClip;
return true;
case 'S':
fGlyphAnimator = std::make_unique<GlyphAnimator>(fGlyphs);
fGlyphAnimator->reset(&fRand, this->width(), this->height());
return true;
case 'M':
fGlyphAnimator = std::make_unique<MovingGlyphAnimator>(fGlyphs);
fGlyphAnimator->reset(&fRand, this->width(), this->height());
return true;
case 'W':
fGlyphAnimator = std::make_unique<WavyGlyphAnimator>(fGlyphs);
fGlyphAnimator->reset(&fRand, this->width(), this->height());
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
Sample* MakePathTextSample() { return new PathText; }
static SampleRegistry gPathTextSample(MakePathTextSample);