0221e79b8b
Also cleans up the scattered references remaining in the code base (including in files I thought I got already...). Change-Id: I7004354b1e9cea9f9d9f45b791d8ab9ce557ba01 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542647 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
458 lines
16 KiB
C++
458 lines
16 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/private/SkVx.h"
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#include "include/utils/SkRandom.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkPathPriv.h"
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#include "src/core/SkScalerCache.h"
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#include "src/core/SkStrikeCache.h"
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#include "src/core/SkStrikeSpec.h"
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#include "src/core/SkTaskGroup.h"
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#include "tools/ToolUtils.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Static text from paths.
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class PathText : public Sample {
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public:
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constexpr static int kNumPaths = 1500;
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virtual const char* getName() const { return "PathText"; }
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PathText() {}
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virtual void reset() {
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for (Glyph& glyph : fGlyphs) {
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glyph.reset(fRand, this->width(), this->height());
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}
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fGlyphAnimator->reset(&fRand, this->width(), this->height());
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}
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void onOnceBeforeDraw() final {
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SkFont defaultFont;
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SkStrikeSpec strikeSpec = SkStrikeSpec::MakeWithNoDevice(defaultFont);
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auto strike = strikeSpec.findOrCreateStrike();
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SkArenaAlloc alloc(1 << 12); // This is a mock SkStrikeCache.
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SkPath glyphPaths[52];
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for (int i = 0; i < 52; ++i) {
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// I and l are rects on OS X ...
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char c = "aQCDEFGH7JKLMNOPBRZTUVWXYSAbcdefghijk1mnopqrstuvwxyz"[i];
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SkPackedGlyphID id(defaultFont.unicharToGlyph(c));
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SkGlyph glyph = strike->getScalerContext()->makeGlyph(id, &alloc);
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strike->getScalerContext()->getPath(glyph, &alloc);
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if (glyph.path()) {
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glyphPaths[i] = *glyph.path();
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}
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}
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for (int i = 0; i < kNumPaths; ++i) {
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const SkPath& p = glyphPaths[i % 52];
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fGlyphs[i].init(fRand, p);
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}
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this->Sample::onOnceBeforeDraw();
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this->reset();
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}
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void onSizeChange() final { this->Sample::onSizeChange(); this->reset(); }
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SkString name() override { return SkString(this->getName()); }
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bool onChar(SkUnichar) override;
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bool onAnimate(double nanos) final {
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return fGlyphAnimator->animate(nanos, this->width(), this->height());
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}
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void onDrawContent(SkCanvas* canvas) override {
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if (fDoClip) {
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SkPath deviceSpaceClipPath = fClipPath;
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deviceSpaceClipPath.transform(SkMatrix::Scale(this->width(), this->height()));
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canvas->save();
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canvas->clipPath(deviceSpaceClipPath, SkClipOp::kDifference, true);
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canvas->clear(SK_ColorBLACK);
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canvas->restore();
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canvas->clipPath(deviceSpaceClipPath, SkClipOp::kIntersect, true);
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}
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fGlyphAnimator->draw(canvas);
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}
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protected:
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struct Glyph {
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void init(SkRandom& rand, const SkPath& path);
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void reset(SkRandom& rand, int w, int h);
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SkPath fPath;
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SkPaint fPaint;
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SkPoint fPosition;
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SkScalar fZoom;
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SkScalar fSpin;
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SkPoint fMidpt;
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};
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class GlyphAnimator {
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public:
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GlyphAnimator(Glyph* glyphs) : fGlyphs(glyphs) {}
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virtual void reset(SkRandom*, int screenWidth, int screenHeight) {}
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virtual bool animate(double nanos, int screenWidth, int screenHeight) { return false; }
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virtual void draw(SkCanvas* canvas) {
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for (int i = 0; i < kNumPaths; ++i) {
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Glyph& glyph = fGlyphs[i];
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(glyph.fPosition.x(), glyph.fPosition.y());
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canvas->scale(glyph.fZoom, glyph.fZoom);
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canvas->rotate(glyph.fSpin);
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canvas->translate(-glyph.fMidpt.x(), -glyph.fMidpt.y());
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canvas->drawPath(glyph.fPath, glyph.fPaint);
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}
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}
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virtual ~GlyphAnimator() {}
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protected:
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Glyph* const fGlyphs;
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};
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class MovingGlyphAnimator;
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class WavyGlyphAnimator;
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Glyph fGlyphs[kNumPaths];
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SkRandom fRand{25};
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SkPath fClipPath = ToolUtils::make_star(SkRect{0, 0, 1, 1}, 11, 3);
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bool fDoClip = false;
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std::unique_ptr<GlyphAnimator> fGlyphAnimator = std::make_unique<GlyphAnimator>(fGlyphs);
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};
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void PathText::Glyph::init(SkRandom& rand, const SkPath& path) {
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fPath = path;
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fPaint.setAntiAlias(true);
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fPaint.setColor(rand.nextU() | 0x80808080);
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}
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void PathText::Glyph::reset(SkRandom& rand, int w, int h) {
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int screensize = std::max(w, h);
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const SkRect& bounds = fPath.getBounds();
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SkScalar t;
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fPosition = {rand.nextF() * w, rand.nextF() * h};
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t = pow(rand.nextF(), 100);
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fZoom = ((1 - t) * screensize / 50 + t * screensize / 3) /
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std::max(bounds.width(), bounds.height());
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fSpin = rand.nextF() * 360;
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fMidpt = {bounds.centerX(), bounds.centerY()};
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Text from paths with animated transformation matrices.
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class PathText::MovingGlyphAnimator : public PathText::GlyphAnimator {
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public:
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MovingGlyphAnimator(Glyph* glyphs)
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: GlyphAnimator(glyphs)
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, fFrontMatrices(kNumPaths)
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, fBackMatrices(kNumPaths) {
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}
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~MovingGlyphAnimator() override {
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fBackgroundAnimationTask.wait();
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}
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void reset(SkRandom* rand, int screenWidth, int screenHeight) override {
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const SkScalar screensize = static_cast<SkScalar>(std::max(screenWidth, screenHeight));
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for (auto& v : fVelocities) {
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for (SkScalar* d : {&v.fDx, &v.fDy}) {
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SkScalar t = pow(rand->nextF(), 3);
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*d = ((1 - t) / 60 + t / 10) * (rand->nextBool() ? screensize : -screensize);
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}
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SkScalar t = pow(rand->nextF(), 25);
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v.fDSpin = ((1 - t) * 360 / 7.5 + t * 360 / 1.5) * (rand->nextBool() ? 1 : -1);
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}
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// Get valid front data.
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fBackgroundAnimationTask.wait();
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this->runAnimationTask(0, 0, screenWidth, screenHeight);
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std::copy_n(fBackMatrices.get(), kNumPaths, fFrontMatrices.get());
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fLastTick = 0;
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}
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bool animate(double nanos, int screenWidth, int screenHeight) final {
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fBackgroundAnimationTask.wait();
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this->swapAnimationBuffers();
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const double tsec = 1e-9 * nanos;
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const double dt = fLastTick ? (1e-9 * nanos - fLastTick) : 0;
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fBackgroundAnimationTask.add(std::bind(&MovingGlyphAnimator::runAnimationTask, this, tsec,
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dt, screenWidth, screenHeight));
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fLastTick = 1e-9 * nanos;
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return true;
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}
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/**
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* Called on a background thread. Here we can only modify fBackMatrices.
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*/
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virtual void runAnimationTask(double t, double dt, int w, int h) {
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for (int idx = 0; idx < kNumPaths; ++idx) {
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Velocity* v = &fVelocities[idx];
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Glyph* glyph = &fGlyphs[idx];
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SkMatrix* backMatrix = &fBackMatrices[idx];
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glyph->fPosition.fX += v->fDx * dt;
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if (glyph->fPosition.x() < 0) {
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glyph->fPosition.fX -= 2 * glyph->fPosition.x();
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v->fDx = -v->fDx;
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} else if (glyph->fPosition.x() > w) {
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glyph->fPosition.fX -= 2 * (glyph->fPosition.x() - w);
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v->fDx = -v->fDx;
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}
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glyph->fPosition.fY += v->fDy * dt;
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if (glyph->fPosition.y() < 0) {
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glyph->fPosition.fY -= 2 * glyph->fPosition.y();
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v->fDy = -v->fDy;
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} else if (glyph->fPosition.y() > h) {
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glyph->fPosition.fY -= 2 * (glyph->fPosition.y() - h);
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v->fDy = -v->fDy;
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}
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glyph->fSpin += v->fDSpin * dt;
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backMatrix->setTranslate(glyph->fPosition.x(), glyph->fPosition.y());
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backMatrix->preScale(glyph->fZoom, glyph->fZoom);
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backMatrix->preRotate(glyph->fSpin);
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backMatrix->preTranslate(-glyph->fMidpt.x(), -glyph->fMidpt.y());
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}
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}
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virtual void swapAnimationBuffers() {
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std::swap(fFrontMatrices, fBackMatrices);
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}
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void draw(SkCanvas* canvas) override {
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for (int i = 0; i < kNumPaths; ++i) {
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SkAutoCanvasRestore acr(canvas, true);
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canvas->concat(fFrontMatrices[i]);
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canvas->drawPath(fGlyphs[i].fPath, fGlyphs[i].fPaint);
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}
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}
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protected:
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struct Velocity {
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SkScalar fDx, fDy;
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SkScalar fDSpin;
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};
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Velocity fVelocities[kNumPaths];
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SkAutoTArray<SkMatrix> fFrontMatrices;
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SkAutoTArray<SkMatrix> fBackMatrices;
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SkTaskGroup fBackgroundAnimationTask;
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double fLastTick;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Text from paths with animated control points.
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class PathText::WavyGlyphAnimator : public PathText::MovingGlyphAnimator {
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public:
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WavyGlyphAnimator(Glyph* glyphs)
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: MovingGlyphAnimator(glyphs)
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, fFrontPaths(kNumPaths)
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, fBackPaths(kNumPaths) {
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}
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~WavyGlyphAnimator() override {
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fBackgroundAnimationTask.wait();
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}
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void reset(SkRandom* rand, int screenWidth, int screenHeight) override {
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fWaves.reset(*rand, screenWidth, screenHeight);
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this->MovingGlyphAnimator::reset(rand, screenWidth, screenHeight);
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std::copy(fBackPaths.get(), fBackPaths.get() + kNumPaths, fFrontPaths.get());
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}
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/**
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* Called on a background thread. Here we can only modify fBackPaths.
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*/
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void runAnimationTask(double t, double dt, int width, int height) override {
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const float tsec = static_cast<float>(t);
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this->MovingGlyphAnimator::runAnimationTask(t, 0.5 * dt, width, height);
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for (int i = 0; i < kNumPaths; ++i) {
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const Glyph& glyph = fGlyphs[i];
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const SkMatrix& backMatrix = fBackMatrices[i];
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const skvx::float2 matrix[3] = {
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skvx::float2(backMatrix.getScaleX(), backMatrix.getSkewY()),
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skvx::float2(backMatrix.getSkewX(), backMatrix.getScaleY()),
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skvx::float2(backMatrix.getTranslateX(), backMatrix.getTranslateY())
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};
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SkPath* backpath = &fBackPaths[i];
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backpath->reset();
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backpath->setFillType(SkPathFillType::kEvenOdd);
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for (auto [verb, pts, w] : SkPathPriv::Iterate(glyph.fPath)) {
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switch (verb) {
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case SkPathVerb::kMove: {
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SkPoint pt = fWaves.apply(tsec, matrix, pts[0]);
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backpath->moveTo(pt.x(), pt.y());
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break;
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}
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case SkPathVerb::kLine: {
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SkPoint endpt = fWaves.apply(tsec, matrix, pts[1]);
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backpath->lineTo(endpt.x(), endpt.y());
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break;
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}
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case SkPathVerb::kQuad: {
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SkPoint controlPt = fWaves.apply(tsec, matrix, pts[1]);
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SkPoint endpt = fWaves.apply(tsec, matrix, pts[2]);
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backpath->quadTo(controlPt.x(), controlPt.y(), endpt.x(), endpt.y());
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break;
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}
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case SkPathVerb::kClose: {
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backpath->close();
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break;
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}
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case SkPathVerb::kCubic:
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case SkPathVerb::kConic:
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SK_ABORT("Unexpected path verb");
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break;
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}
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}
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}
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}
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void swapAnimationBuffers() override {
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this->MovingGlyphAnimator::swapAnimationBuffers();
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std::swap(fFrontPaths, fBackPaths);
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}
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void draw(SkCanvas* canvas) override {
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for (int i = 0; i < kNumPaths; ++i) {
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canvas->drawPath(fFrontPaths[i], fGlyphs[i].fPaint);
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}
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}
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private:
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/**
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* Describes 4 stacked sine waves that can offset a point as a function of wall time.
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*/
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class Waves {
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public:
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void reset(SkRandom& rand, int w, int h);
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SkPoint apply(float tsec, const skvx::float2 matrix[3], const SkPoint& pt) const;
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private:
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constexpr static double kAverageAngle = SK_ScalarPI / 8.0;
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constexpr static double kMaxOffsetAngle = SK_ScalarPI / 3.0;
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float fAmplitudes[4];
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float fFrequencies[4];
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float fDirsX[4];
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float fDirsY[4];
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float fSpeeds[4];
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float fOffsets[4];
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};
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SkAutoTArray<SkPath> fFrontPaths;
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SkAutoTArray<SkPath> fBackPaths;
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Waves fWaves;
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};
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void PathText::WavyGlyphAnimator::Waves::reset(SkRandom& rand, int w, int h) {
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const double pixelsPerMeter = 0.06 * std::max(w, h);
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const double medianWavelength = 8 * pixelsPerMeter;
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const double medianWaveAmplitude = 0.05 * 4 * pixelsPerMeter;
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const double gravity = 9.8 * pixelsPerMeter;
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for (int i = 0; i < 4; ++i) {
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const double offsetAngle = (rand.nextF() * 2 - 1) * kMaxOffsetAngle;
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const double intensity = pow(2, rand.nextF() * 2 - 1);
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const double wavelength = intensity * medianWavelength;
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fAmplitudes[i] = intensity * medianWaveAmplitude;
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fFrequencies[i] = 2 * SK_ScalarPI / wavelength;
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fDirsX[i] = cosf(kAverageAngle + offsetAngle);
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fDirsY[i] = sinf(kAverageAngle + offsetAngle);
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fSpeeds[i] = -sqrt(gravity * 2 * SK_ScalarPI / wavelength);
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fOffsets[i] = rand.nextF() * 2 * SK_ScalarPI;
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}
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}
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SkPoint PathText::WavyGlyphAnimator::Waves::apply(float tsec, const skvx::float2 matrix[3],
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const SkPoint& pt) const {
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constexpr static int kTablePeriod = 1 << 12;
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static float sin2table[kTablePeriod + 1];
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static SkOnce initTable;
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initTable([]() {
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for (int i = 0; i <= kTablePeriod; ++i) {
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const double sintheta = sin(i * (SK_ScalarPI / kTablePeriod));
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sin2table[i] = static_cast<float>(sintheta * sintheta - 0.5);
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}
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});
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const auto amplitudes = skvx::float4::Load(fAmplitudes);
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const auto frequencies = skvx::float4::Load(fFrequencies);
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const auto dirsX = skvx::float4::Load(fDirsX);
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const auto dirsY = skvx::float4::Load(fDirsY);
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const auto speeds = skvx::float4::Load(fSpeeds);
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const auto offsets = skvx::float4::Load(fOffsets);
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float devicePt[2];
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(matrix[0] * pt.x() + matrix[1] * pt.y() + matrix[2]).store(devicePt);
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const skvx::float4 t = abs(frequencies * (dirsX * devicePt[0] + dirsY * devicePt[1]) +
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speeds * tsec + offsets) * (float(kTablePeriod) / SK_ScalarPI);
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const skvx::int4 ipart = skvx::cast<int32_t>(t);
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const skvx::float4 fpart = t - skvx::cast<float>(ipart);
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int32_t indices[4];
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(ipart & (kTablePeriod-1)).store(indices);
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const skvx::float4 left(sin2table[indices[0]], sin2table[indices[1]],
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sin2table[indices[2]], sin2table[indices[3]]);
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const skvx::float4 right(sin2table[indices[0] + 1], sin2table[indices[1] + 1],
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sin2table[indices[2] + 1], sin2table[indices[3] + 1]);
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const auto height = amplitudes * (left * (1.f - fpart) + right * fpart);
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auto dy = height * dirsY;
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auto dx = height * dirsX;
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float offsetY[4], offsetX[4];
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(dy + skvx::shuffle<2,3,0,1>(dy)).store(offsetY); // accumulate.
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(dx + skvx::shuffle<2,3,0,1>(dx)).store(offsetX);
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return {devicePt[0] + offsetY[0] + offsetY[1], devicePt[1] - offsetX[0] - offsetX[1]};
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}
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bool PathText::onChar(SkUnichar unichar) {
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switch (unichar) {
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case 'X':
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fDoClip = !fDoClip;
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return true;
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case 'S':
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fGlyphAnimator = std::make_unique<GlyphAnimator>(fGlyphs);
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fGlyphAnimator->reset(&fRand, this->width(), this->height());
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return true;
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case 'M':
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fGlyphAnimator = std::make_unique<MovingGlyphAnimator>(fGlyphs);
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fGlyphAnimator->reset(&fRand, this->width(), this->height());
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return true;
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case 'W':
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fGlyphAnimator = std::make_unique<WavyGlyphAnimator>(fGlyphs);
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fGlyphAnimator->reset(&fRand, this->width(), this->height());
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return true;
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Sample* MakePathTextSample() { return new PathText; }
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static SampleRegistry gPathTextSample(MakePathTextSample);
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