ce79a3a744
The check at line 1259 was failing in Valgrind, and in the default constructor subrun.fMaskFormat is never inited. Also set some other variables to avoid future problems. Review URL: https://codereview.chromium.org/1315773005
251 lines
9.7 KiB
C
251 lines
9.7 KiB
C
/*
|
|
* Copyright 2015 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrAtlasTextBlob_DEFINED
|
|
#define GrAtlasTextBlob_DEFINED
|
|
|
|
#include "GrBatchAtlas.h"
|
|
#include "GrBatchFontCache.h"
|
|
#include "GrColor.h"
|
|
#include "SkDescriptor.h"
|
|
#include "SkMaskFilter.h"
|
|
#include "GrMemoryPool.h"
|
|
#include "SkSurfaceProps.h"
|
|
#include "SkTInternalLList.h"
|
|
|
|
// With this flag enabled, the GrAtlasTextContext will, as a sanity check, regenerate every blob
|
|
// that comes in to verify the integrity of its cache
|
|
//#define CACHE_SANITY_CHECK // VERY SLOW
|
|
|
|
/*
|
|
* A GrAtlasTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
|
|
* on the GPU. These are initially created with valid positions and colors, but invalid
|
|
* texture coordinates. The GrAtlasTextBlob itself has a few Blob-wide properties, and also
|
|
* consists of a number of runs. Runs inside a blob are flushed individually so they can be
|
|
* reordered.
|
|
*
|
|
* The only thing(aside from a memcopy) required to flush a GrAtlasTextBlob is to ensure that
|
|
* the GrAtlas will not evict anything the Blob needs.
|
|
*
|
|
* Note: This struct should really be named GrCachedAtasTextBlob, but that is too verbose.
|
|
*
|
|
* *WARNING* If you add new fields to this struct, then you may need to to update AssertEqual
|
|
*/
|
|
struct GrAtlasTextBlob : public SkRefCnt {
|
|
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrAtlasTextBlob);
|
|
|
|
/*
|
|
* Each Run inside of the blob can have its texture coordinates regenerated if required.
|
|
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
|
|
* any evictions inside of the atlas, then we will simply regenerate Runs. We could track
|
|
* this at a more fine grained level, but its not clear if this is worth it, as evictions
|
|
* should be fairly rare.
|
|
*
|
|
* One additional point, each run can contain glyphs with any of the three mask formats.
|
|
* We call these SubRuns. Because a subrun must be a contiguous range, we have to create
|
|
* a new subrun each time the mask format changes in a run. In theory, a run can have as
|
|
* many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
|
|
* practice, the vast majority of runs have only a single subrun.
|
|
*
|
|
* Finally, for runs where the entire thing is too large for the GrAtlasTextContext to
|
|
* handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth
|
|
* pointing. It would be a bit expensive to figure out ahead of time whether or not a run
|
|
* can flush in this manner, so we always allocate vertices for the run, regardless of
|
|
* whether or not it is too large. The benefit of this strategy is that we can always reuse
|
|
* a blob allocation regardless of viewmatrix changes. We could store positions for these
|
|
* glyphs. However, its not clear if this is a win because we'd still have to either go the
|
|
* glyph cache to get the path at flush time, or hold onto the path in the cache, which
|
|
* would greatly increase the memory of these cached items.
|
|
*/
|
|
struct Run {
|
|
Run()
|
|
: fColor(GrColor_ILLEGAL)
|
|
, fInitialized(false)
|
|
, fDrawAsPaths(false) {
|
|
fVertexBounds.setLargestInverted();
|
|
// To ensure we always have one subrun, we push back a fresh run here
|
|
fSubRunInfo.push_back();
|
|
}
|
|
struct SubRunInfo {
|
|
SubRunInfo()
|
|
: fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration)
|
|
, fVertexStartIndex(0)
|
|
, fVertexEndIndex(0)
|
|
, fGlyphStartIndex(0)
|
|
, fGlyphEndIndex(0)
|
|
, fTextRatio(1.0f)
|
|
, fMaskFormat(kA8_GrMaskFormat)
|
|
, fDrawAsDistanceFields(false)
|
|
, fUseLCDText(false) {}
|
|
SubRunInfo(const SubRunInfo& that)
|
|
: fBulkUseToken(that.fBulkUseToken)
|
|
, fStrike(SkSafeRef(that.fStrike.get()))
|
|
, fAtlasGeneration(that.fAtlasGeneration)
|
|
, fVertexStartIndex(that.fVertexStartIndex)
|
|
, fVertexEndIndex(that.fVertexEndIndex)
|
|
, fGlyphStartIndex(that.fGlyphStartIndex)
|
|
, fGlyphEndIndex(that.fGlyphEndIndex)
|
|
, fTextRatio(that.fTextRatio)
|
|
, fMaskFormat(that.fMaskFormat)
|
|
, fDrawAsDistanceFields(that.fDrawAsDistanceFields)
|
|
, fUseLCDText(that.fUseLCDText) {
|
|
}
|
|
// Distance field text cannot draw coloremoji, and so has to fall back. However,
|
|
// though the distance field text and the coloremoji may share the same run, they
|
|
// will have different descriptors. If fOverrideDescriptor is non-nullptr, then it
|
|
// will be used in place of the run's descriptor to regen texture coords
|
|
// TODO we could have a descriptor cache, it would reduce the size of these blobs
|
|
// significantly, and then the subrun could just have a refed pointer to the
|
|
// correct descriptor.
|
|
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
|
|
SkAutoTUnref<GrBatchTextStrike> fStrike;
|
|
uint64_t fAtlasGeneration;
|
|
size_t fVertexStartIndex;
|
|
size_t fVertexEndIndex;
|
|
uint32_t fGlyphStartIndex;
|
|
uint32_t fGlyphEndIndex;
|
|
SkScalar fTextRatio; // df property
|
|
GrMaskFormat fMaskFormat;
|
|
bool fDrawAsDistanceFields; // df property
|
|
bool fUseLCDText; // df property
|
|
};
|
|
|
|
SubRunInfo& push_back() {
|
|
// Forward glyph / vertex information to seed the new sub run
|
|
SubRunInfo& newSubRun = fSubRunInfo.push_back();
|
|
SubRunInfo& prevSubRun = fSubRunInfo.fromBack(1);
|
|
|
|
newSubRun.fGlyphStartIndex = prevSubRun.fGlyphEndIndex;
|
|
newSubRun.fGlyphEndIndex = prevSubRun.fGlyphEndIndex;
|
|
|
|
newSubRun.fVertexStartIndex = prevSubRun.fVertexEndIndex;
|
|
newSubRun.fVertexEndIndex = prevSubRun.fVertexEndIndex;
|
|
return newSubRun;
|
|
}
|
|
static const int kMinSubRuns = 1;
|
|
SkAutoTUnref<SkTypeface> fTypeface;
|
|
SkRect fVertexBounds;
|
|
SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
|
|
SkAutoDescriptor fDescriptor;
|
|
SkAutoTDelete<SkAutoDescriptor> fOverrideDescriptor; // df properties
|
|
GrColor fColor;
|
|
bool fInitialized;
|
|
bool fDrawAsPaths;
|
|
};
|
|
|
|
struct BigGlyph {
|
|
BigGlyph(const SkPath& path, SkScalar vx, SkScalar vy, SkScalar scale, bool applyVM)
|
|
: fPath(path)
|
|
, fVx(vx)
|
|
, fVy(vy)
|
|
, fScale(scale)
|
|
, fApplyVM(applyVM) {}
|
|
SkPath fPath;
|
|
SkScalar fVx;
|
|
SkScalar fVy;
|
|
SkScalar fScale;
|
|
bool fApplyVM;
|
|
};
|
|
|
|
struct Key {
|
|
Key() {
|
|
sk_bzero(this, sizeof(Key));
|
|
}
|
|
uint32_t fUniqueID;
|
|
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
|
|
// Each color is assigned to on of a fixed number of buckets based on its
|
|
// luminance. For each luminance bucket there is a "canonical color" that
|
|
// represents the bucket. This functionality is currently only supported for A8
|
|
SkColor fCanonicalColor;
|
|
SkPaint::Style fStyle;
|
|
SkPixelGeometry fPixelGeometry;
|
|
bool fHasBlur;
|
|
|
|
bool operator==(const Key& other) const {
|
|
return 0 == memcmp(this, &other, sizeof(Key));
|
|
}
|
|
};
|
|
|
|
struct StrokeInfo {
|
|
SkScalar fFrameWidth;
|
|
SkScalar fMiterLimit;
|
|
SkPaint::Join fJoin;
|
|
};
|
|
|
|
enum TextType {
|
|
kHasDistanceField_TextType = 0x1,
|
|
kHasBitmap_TextType = 0x2,
|
|
};
|
|
|
|
// all glyph / vertex offsets are into these pools.
|
|
unsigned char* fVertices;
|
|
GrGlyph** fGlyphs;
|
|
Run* fRuns;
|
|
GrMemoryPool* fPool;
|
|
SkMaskFilter::BlurRec fBlurRec;
|
|
StrokeInfo fStrokeInfo;
|
|
SkTArray<BigGlyph> fBigGlyphs;
|
|
Key fKey;
|
|
SkMatrix fViewMatrix;
|
|
GrColor fPaintColor;
|
|
SkScalar fX;
|
|
SkScalar fY;
|
|
|
|
// We can reuse distance field text, but only if the new viewmatrix would not result in
|
|
// a mip change. Because there can be multiple runs in a blob, we track the overall
|
|
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
|
|
SkScalar fMaxMinScale;
|
|
SkScalar fMinMaxScale;
|
|
int fRunCount;
|
|
uint8_t fTextType;
|
|
|
|
GrAtlasTextBlob()
|
|
: fMaxMinScale(-SK_ScalarMax)
|
|
, fMinMaxScale(SK_ScalarMax)
|
|
, fTextType(0) {}
|
|
|
|
~GrAtlasTextBlob() override {
|
|
for (int i = 0; i < fRunCount; i++) {
|
|
fRuns[i].~Run();
|
|
}
|
|
}
|
|
|
|
static const Key& GetKey(const GrAtlasTextBlob& blob) {
|
|
return blob.fKey;
|
|
}
|
|
|
|
static uint32_t Hash(const Key& key) {
|
|
return SkChecksum::Murmur3(&key, sizeof(Key));
|
|
}
|
|
|
|
void operator delete(void* p) {
|
|
GrAtlasTextBlob* blob = reinterpret_cast<GrAtlasTextBlob*>(p);
|
|
blob->fPool->release(p);
|
|
}
|
|
void* operator new(size_t) {
|
|
SkFAIL("All blobs are created by placement new.");
|
|
return sk_malloc_throw(0);
|
|
}
|
|
|
|
void* operator new(size_t, void* p) { return p; }
|
|
void operator delete(void* target, void* placement) {
|
|
::operator delete(target, placement);
|
|
}
|
|
|
|
bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); }
|
|
bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); }
|
|
void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; }
|
|
void setHasBitmap() { fTextType |= kHasBitmap_TextType; }
|
|
|
|
#ifdef CACHE_SANITY_CHECK
|
|
static void AssertEqual(const GrAtlasTextBlob&, const GrAtlasTextBlob&);
|
|
size_t fSize;
|
|
#endif
|
|
};
|
|
|
|
#endif
|