skia2/gm/thinconcavepaths.cpp
Stephen White 86cc841e23 AA GrTessellator: fix bevelling of acute angles.
The code to handle acute outer angles in generated geometry was pretty
broken: it did a simple runnning average of consecutive acute vertices,
and didn't handle acute angles between the last and first edges.
Replaced it with something simpler that does proper bevelling for
angles less than 2.5 degrees.

This revealed a bug with thin path segments, exposed by the thinconcavepaths
test. This will be fixed by upcoming changes, but I've also dded a few more
test cases to make it clearer.

Change-Id: I23a628ab2e16acaab798c746a5fd87842cacbfab
Reviewed-on: https://skia-review.googlesource.com/7660
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephan White <senorblanco@chromium.org>
2017-01-27 21:06:55 +00:00

61 lines
1.6 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPath.h"
namespace {
// Test thin stroked rect (stroked "by hand", not by stroking).
void draw_thin_stroked_rect(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
SkPath path;
path.moveTo(10 + width, 10 + width);
path.lineTo(40, 10 + width);
path.lineTo(40, 20);
path.lineTo(10 + width, 20);
path.moveTo(10, 10);
path.lineTo(10, 20 + width);
path.lineTo(40 + width, 20 + width);
path.lineTo(40 + width, 10);
canvas->drawPath(path, paint);
}
void draw_thin_right_angle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
SkPath path;
path.moveTo(10 + width, 10 + width);
path.lineTo(40, 10 + width);
path.lineTo(40, 20);
path.lineTo(40 + width, 20 + width);
path.lineTo(40 + width, 10);
path.lineTo(10, 10);
canvas->drawPath(path, paint);
}
};
DEF_SIMPLE_GM(thinconcavepaths, canvas, 400, 400) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
canvas->save();
for (SkScalar width = 0.5; width < 2.05; width += 0.25) {
draw_thin_stroked_rect(canvas, paint, width);
canvas->translate(0, 25);
}
canvas->restore();
canvas->translate(50, 0);
canvas->save();
for (SkScalar width = 0.5; width < 2.05; width += 0.25) {
draw_thin_right_angle(canvas, paint, width);
canvas->translate(0, 25);
}
canvas->restore();
canvas->translate(100, 0);
}