72c9faab45
This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTransparentShader_DEFINED
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#define SkTransparentShader_DEFINED
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#include "SkShader.h"
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class SK_API SkTransparentShader : public SkShader {
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public:
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SkTransparentShader() {}
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size_t contextSize() const SK_OVERRIDE;
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class TransparentShaderContext : public SkShader::Context {
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public:
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TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&);
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virtual ~TransparentShaderContext();
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uint32_t getFlags() const SK_OVERRIDE;
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void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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private:
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const SkBitmap* fDevice;
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typedef SkShader::Context INHERITED;
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};
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SK_TO_STRING_OVERRIDE()
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
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protected:
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Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
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// we don't need to flatten anything at all
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void flatten(SkWriteBuffer&) const SK_OVERRIDE {}
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private:
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typedef SkShader INHERITED;
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};
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#endif
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