skia2/include/utils/SkDeferredCanvas.h
mtklein 72c9faab45 Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases.  We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
2015-01-09 10:06:40 -08:00

263 lines
10 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDeferredCanvas_DEFINED
#define SkDeferredCanvas_DEFINED
#include "SkCanvas.h"
#include "SkPixelRef.h"
class SkDeferredDevice;
class SkImage;
class SkSurface;
/** \class SkDeferredCanvas
Subclass of SkCanvas that encapsulates an SkPicture or SkGPipe for deferred
drawing. The main difference between this class and SkPictureRecord (the
canvas provided by SkPicture) is that this is a full drop-in replacement
for SkCanvas, while SkPictureRecord only supports draw operations.
SkDeferredCanvas will transparently trigger the flushing of deferred
draw operations when an attempt is made to access the pixel data.
*/
class SK_API SkDeferredCanvas : public SkCanvas {
public:
class SK_API NotificationClient;
/** Construct a canvas with the specified surface to draw into.
This factory must be used for newImageSnapshot to work.
@param surface Specifies a surface for the canvas to draw into.
*/
static SkDeferredCanvas* Create(SkSurface* surface);
// static SkDeferredCanvas* Create(SkBaseDevice* device);
virtual ~SkDeferredCanvas();
/**
* Specify the surface to be used by this canvas. Calling setSurface will
* release the previously set surface or device. Takes a reference on the
* surface.
*
* @param surface The surface that the canvas will raw into
* @return The surface argument, for convenience.
*/
SkSurface* setSurface(SkSurface* surface);
/**
* Specify a NotificationClient to be used by this canvas. Calling
* setNotificationClient will release the previously set
* NotificationClient, if any. SkDeferredCanvas does not take ownership
* of the notification client. Therefore user code is resposible
* for its destruction. The notification client must be unregistered
* by calling setNotificationClient(NULL) if it is destroyed before
* this canvas.
* Note: Must be called after the device is set with setDevice.
*
* @param notificationClient interface for dispatching notifications
* @return The notificationClient argument, for convenience.
*/
NotificationClient* setNotificationClient(NotificationClient* notificationClient);
/**
* Enable or disable deferred drawing. When deferral is disabled,
* pending draw operations are immediately flushed and from then on,
* the SkDeferredCanvas behaves just like a regular SkCanvas.
* This method must not be called while the save/restore stack is in use.
* @param deferred true/false
*/
void setDeferredDrawing(bool deferred);
/**
* Returns true if deferred drawing is currenlty enabled.
*/
bool isDeferredDrawing() const;
/**
* Returns true if the canvas contains a fresh frame. A frame is
* considered fresh when its content do not depend on the contents
* of the previous frame. For example, if a canvas is cleared before
* drawing each frame, the frames will all be considered fresh.
* A frame is defined as the graphics image produced by as a result
* of all the canvas draws operation executed between two successive
* calls to isFreshFrame. The result of isFreshFrame is computed
* conservatively, so it may report false negatives.
*/
bool isFreshFrame() const;
/**
* Returns canvas's size.
*/
SkISize getCanvasSize() const;
/**
* Returns true if the canvas has recorded draw commands that have
* not yet been played back.
*/
bool hasPendingCommands() const;
/**
* Flushes pending draw commands, if any, and returns an image of the
* current state of the surface pixels up to this point. Subsequent
* changes to the surface (by drawing into its canvas) will not be
* reflected in this image. Will return NULL if the deferred canvas
* was not constructed from an SkSurface.
*/
SkImage* newImageSnapshot();
/**
* Specify the maximum number of bytes to be allocated for the purpose
* of recording draw commands to this canvas. The default limit, is
* 64MB.
* @param maxStorage The maximum number of bytes to be allocated.
*/
void setMaxRecordingStorage(size_t maxStorage);
/**
* Returns the number of bytes currently allocated for the purpose of
* recording draw commands.
*/
size_t storageAllocatedForRecording() const;
/**
* Attempt to reduce the storage allocated for recording by evicting
* cache resources.
* @param bytesToFree minimum number of bytes that should be attempted to
* be freed.
* @return number of bytes actually freed.
*/
size_t freeMemoryIfPossible(size_t bytesToFree);
/**
* Specifies the maximum size (in bytes) allowed for a given image to be
* rendered using the deferred canvas.
*/
void setBitmapSizeThreshold(size_t sizeThreshold);
size_t getBitmapSizeThreshold() const { return fBitmapSizeThreshold; }
/**
* Executes all pending commands without drawing
*/
void silentFlush();
SkDrawFilter* setDrawFilter(SkDrawFilter* filter) SK_OVERRIDE;
protected:
void willSave() SK_OVERRIDE;
SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) SK_OVERRIDE;
void willRestore() SK_OVERRIDE;
void didConcat(const SkMatrix&) SK_OVERRIDE;
void didSetMatrix(const SkMatrix&) SK_OVERRIDE;
void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK_OVERRIDE;
virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint&) SK_OVERRIDE;
virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint&) SK_OVERRIDE;
virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint&) SK_OVERRIDE;
virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE;
virtual void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) SK_OVERRIDE;
virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkXfermode* xmode,
const SkPaint& paint) SK_OVERRIDE;
void onDrawPaint(const SkPaint&) SK_OVERRIDE;
void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) SK_OVERRIDE;
void onDrawRect(const SkRect&, const SkPaint&) SK_OVERRIDE;
void onDrawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
void onDrawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
void onDrawPath(const SkPath&, const SkPaint&) SK_OVERRIDE;
void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) SK_OVERRIDE;
void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*,
DrawBitmapRectFlags flags) SK_OVERRIDE;
#if 0
// rely on conversion to bitmap(for now)
void onDrawImage(const SkImage*, SkScalar left, SkScalar top, const SkPaint*) SK_OVERRIDE;
void onDrawImageRect(const SkImage*, const SkRect* src, const SkRect& dst,
const SkPaint*) SK_OVERRIDE;
#endif
void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst,
const SkPaint*) SK_OVERRIDE;
void onDrawSprite(const SkBitmap&, int left, int top, const SkPaint*) SK_OVERRIDE;
void onDrawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint&) SK_OVERRIDE;
void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE;
void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) SK_OVERRIDE;
public:
class NotificationClient {
public:
virtual ~NotificationClient() {}
/**
* Called before executing one or several draw commands, which means
* once per flush when deferred rendering is enabled.
*/
virtual void prepareForDraw() {}
/**
* Called after a recording a draw command if additional memory
* had to be allocated for recording.
* @param newAllocatedStorage same value as would be returned by
* storageAllocatedForRecording(), for convenience.
*/
virtual void storageAllocatedForRecordingChanged(size_t /*newAllocatedStorage*/) {}
/**
* Called after pending draw commands have been flushed
*/
virtual void flushedDrawCommands() {}
/**
* Called after pending draw commands have been skipped, meaning
* that they were optimized-out because the canvas is cleared
* or completely overwritten by the command currently being recorded.
*/
virtual void skippedPendingDrawCommands() {}
};
protected:
SkCanvas* canvasForDrawIter() SK_OVERRIDE;
SkDeferredDevice* getDeferredDevice() const;
private:
SkDeferredCanvas(SkDeferredDevice*);
void recordedDrawCommand();
SkCanvas* drawingCanvas() const;
SkCanvas* immediateCanvas() const;
bool isFullFrame(const SkRect*, const SkPaint*) const;
void validate() const;
void init();
int fSaveLevel;
int fFirstSaveLayerIndex;
size_t fBitmapSizeThreshold;
bool fDeferredDrawing;
mutable SkISize fCachedCanvasSize;
mutable bool fCachedCanvasSizeDirty;
friend class SkDeferredCanvasTester; // for unit testing
typedef SkCanvas INHERITED;
};
#endif