skia2/gm/matrixconvolution.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

120 lines
4.4 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColor.h"
#include "SkMatrixConvolutionImageFilter.h"
#include "SkGradientShader.h"
namespace skiagm {
class MatrixConvolutionGM : public GM {
public:
MatrixConvolutionGM() : fInitialized(false) {
this->setBGColor(0x00000000);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() {
return SkString("matrixconvolution");
}
void make_bitmap() {
fBitmap.allocN32Pixels(80, 80);
SkCanvas canvas(fBitmap);
canvas.clear(0x00000000);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xFFFFFFFF);
paint.setTextSize(SkIntToScalar(180));
SkPoint pts[2] = { SkPoint::Make(0, 0),
SkPoint::Make(0, SkIntToScalar(80)) };
SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 };
SkScalar pos[2] = { 0, SkIntToScalar(80) };
paint.setShader(SkGradientShader::CreateLinear(
pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
const char* str = "e";
canvas.drawText(str, strlen(str), SkIntToScalar(-10), SkIntToScalar(80), paint);
}
virtual SkISize onISize() {
return make_isize(500, 300);
}
void draw(SkCanvas* canvas, int x, int y, const SkIPoint& kernelOffset,
SkMatrixConvolutionImageFilter::TileMode tileMode, bool convolveAlpha,
const SkImageFilter::CropRect* cropRect = NULL) {
SkScalar kernel[9] = {
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
};
SkISize kernelSize = SkISize::Make(3, 3);
SkScalar gain = 0.3f, bias = SkIntToScalar(100);
SkPaint paint;
SkAutoTUnref<SkImageFilter> filter(
SkMatrixConvolutionImageFilter::Create(kernelSize,
kernel,
gain,
bias,
kernelOffset,
tileMode,
convolveAlpha,
NULL,
cropRect));
paint.setImageFilter(filter);
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
canvas->clipRect(SkRect::MakeWH(SkIntToScalar(fBitmap.width()),
SkIntToScalar(fBitmap.height())));
canvas->drawBitmap(fBitmap, 0, 0, &paint);
canvas->restore();
}
typedef SkMatrixConvolutionImageFilter MCIF;
virtual void onDraw(SkCanvas* canvas) {
if (!fInitialized) {
make_bitmap();
fInitialized = true;
}
canvas->clear(0x00000000);
SkIPoint kernelOffset = SkIPoint::Make(1, 0);
for (int x = 10; x < 310; x += 100) {
this->draw(canvas, x, 10, kernelOffset, MCIF::kClamp_TileMode, true);
this->draw(canvas, x, 110, kernelOffset, MCIF::kClampToBlack_TileMode, true);
this->draw(canvas, x, 210, kernelOffset, MCIF::kRepeat_TileMode, true);
kernelOffset.fY++;
}
kernelOffset.fY = 1;
SkImageFilter::CropRect rect(SkRect::MakeXYWH(10, 5, 60, 60));
this->draw(canvas, 310, 10, kernelOffset, MCIF::kClamp_TileMode, true, &rect);
this->draw(canvas, 310, 110, kernelOffset, MCIF::kClampToBlack_TileMode, true, &rect);
this->draw(canvas, 310, 210, kernelOffset, MCIF::kRepeat_TileMode, true, &rect);
this->draw(canvas, 410, 10, kernelOffset, MCIF::kClamp_TileMode, false);
this->draw(canvas, 410, 110, kernelOffset, MCIF::kClampToBlack_TileMode, false);
this->draw(canvas, 410, 210, kernelOffset, MCIF::kRepeat_TileMode, false);
}
private:
typedef GM INHERITED;
SkBitmap fBitmap;
bool fInitialized;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new MatrixConvolutionGM; }
static GMRegistry reg(MyFactory);
}