skia2/tests/sksl/glsl/NormalizationGeo.geom
John Stiles 87e6ccde21 Migrate geometry SkSL tests to golden outputs.
Change-Id: I01c150d6bfcdd1500033521a87c058c7428c3521
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317769
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-09-18 17:34:22 +00:00

15 lines
389 B
GLSL

/*#pragma settings GeometryShaderSupport*/
uniform float4 sk_RTAdjust;
layout(points) in;
layout(invocations = 2) in;
layout(line_strip, max_vertices = 2) out;
void main() {
sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);
EmitVertex();
sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);
EmitVertex();
EndPrimitive();
}