a10742c69c
remove asserts for null pointers to references change var args signature to pointer instead of array R=mtklein@google.com, reed@android.com, reed@google.com, mtklein, reed Author: caryclark@google.com Review URL: https://codereview.chromium.org/577243002
183 lines
6.8 KiB
C++
183 lines
6.8 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSMenu_DEFINED
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#define SkOSMenu_DEFINED
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#include "SkEvent.h"
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#include "SkTDArray.h"
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class SkOSMenu {
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public:
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explicit SkOSMenu(const char title[] = "");
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~SkOSMenu();
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/**
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* Each of these (except action) has an associated value, which is stored in
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* the event payload for the item.
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* Each type has a specific type for its value...
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* Action : none
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* List : int (selected index)
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* Segmented : int (selected index)
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* Slider : float
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* Switch : bool
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* TextField : string
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* TriState : TriState
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* Custom : custom object/value
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*/
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enum Type {
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kAction_Type,
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kList_Type,
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kSlider_Type,
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kSwitch_Type,
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kTriState_Type,
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kTextField_Type,
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kCustom_Type
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};
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enum TriState {
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kMixedState = -1,
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kOffState = 0,
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kOnState = 1
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};
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class Item {
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public:
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/**
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* Auto increments a global to generate an unique ID for each new item
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* Note: Thread safe
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*/
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Item(const char label[], SkOSMenu::Type type, const char slotName[],
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SkEvent* evt);
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~Item() { delete fEvent; }
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SkEvent* getEvent() const { return fEvent; }
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int getID() const { return fID; }
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const char* getLabel() const { return fLabel.c_str(); }
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const char* getSlotName() const { return fSlotName.c_str(); }
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Type getType() const { return fType; }
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void setKeyEquivalent(SkUnichar key) { fKey = key; }
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SkUnichar getKeyEquivalent() const { return fKey; }
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/**
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* Helper functions for predefined types
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*/
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void setBool(bool value) const; //For Switch
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void setScalar(SkScalar value) const; //For Slider
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void setInt(int value) const; //For List
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void setTriState(TriState value) const; //For Tristate
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void setString(const char value[]) const; //For TextField
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/**
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* Post event associated with the menu item to target, any changes to
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* the associated event must be made prior to calling this method
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*/
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void postEvent() const { (new SkEvent(*(fEvent)))->post(); }
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private:
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int fID;
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SkEvent* fEvent;
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SkString fLabel;
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SkString fSlotName;
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Type fType;
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SkUnichar fKey;
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};
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void reset();
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const char* getTitle() const { return fTitle.c_str(); }
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void setTitle (const char title[]) { fTitle.set(title); }
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int getCount() const { return fItems.count(); }
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const Item* getItemByID(int itemID) const;
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void getItems(const Item* items[]) const;
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/**
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* Assign key to the menu item with itemID, will do nothing if there's no
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* item with the id given
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*/
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void assignKeyEquivalentToItem(int itemID, SkUnichar key);
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/**
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* Call this in a SkView's onHandleChar to trigger any menu items with the
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* given key equivalent. If such an item is found, the method will return
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* true and its corresponding event will be triggered (default behavior
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* defined for switches(toggling), tristates(cycle), and lists(cycle),
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* for anything else, the event attached is posted without state changes)
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* If no menu item can be matched with the key, false will be returned
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*/
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bool handleKeyEquivalent(SkUnichar key);
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/**
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* The following functions append new items to the menu and returns their
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* associated unique id, which can be used to by the client to refer to
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* the menu item created and change its state. slotName specifies the string
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* identifier of any state/value to be returned in the item's SkEvent object
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* NOTE: evt must be dynamically allocated
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*/
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int appendItem(const char label[], Type type, const char slotName[],
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SkEvent* evt);
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/**
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* Create predefined items with the given parameters. To be used with the
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* other helper functions below to retrive/update state information.
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* Note: the helper functions below assume that slotName is UNIQUE for all
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* menu items of the same type since it's used to identify the event
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*/
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int appendAction(const char label[], SkEventSinkID target);
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int appendList(const char label[], const char slotName[],
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SkEventSinkID target, int defaultIndex, const char* ...);
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int appendSlider(const char label[], const char slotName[],
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SkEventSinkID target, SkScalar min, SkScalar max,
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SkScalar defaultValue);
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int appendSwitch(const char label[], const char slotName[],
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SkEventSinkID target, bool defaultState = false);
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int appendTriState(const char label[], const char slotName[],
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SkEventSinkID target, TriState defaultState = kOffState);
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int appendTextField(const char label[], const char slotName[],
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SkEventSinkID target, const char placeholder[] = "");
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/**
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* Helper functions to retrieve information other than the stored value for
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* some predefined types
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*/
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static bool FindListItemCount(const SkEvent& evt, int* count);
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/**
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* Ensure that the items array can store n SkStrings where n is the count
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* extracted using FindListItemCount
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*/
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static bool FindListItems(const SkEvent& evt, SkString items[]);
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static bool FindSliderMin(const SkEvent& evt, SkScalar* min);
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static bool FindSliderMax(const SkEvent& evt, SkScalar* max);
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/**
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* Returns true if an action with the given label is found, false otherwise
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*/
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static bool FindAction(const SkEvent& evt, const char label[]);
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/**
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* The following helper functions will return true if evt is generated from
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* a predefined item type and retrieve the corresponding state information.
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* They will return false and leave value unchanged if there's a type
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* mismatch or slotName is incorrect
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*/
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static bool FindListIndex(const SkEvent& evt, const char slotName[], int* value);
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static bool FindSliderValue(const SkEvent& evt, const char slotName[], SkScalar* value);
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static bool FindSwitchState(const SkEvent& evt, const char slotName[], bool* value);
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static bool FindTriState(const SkEvent& evt, const char slotName[], TriState* value);
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static bool FindText(const SkEvent& evt, const char slotName[], SkString* value);
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private:
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SkString fTitle;
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SkTDArray<Item*> fItems;
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// illegal
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SkOSMenu(const SkOSMenu&);
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SkOSMenu& operator=(const SkOSMenu&);
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};
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#endif
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