skia2/gm/gradient_matrix.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

151 lines
4.5 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkGradientShader.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkSize.h"
#include "SkString.h"
#include "gm.h"
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorYELLOW
};
// These annoying defines are necessary, because the only other alternative
// is to use SkIntToScalar(...) everywhere.
static const SkScalar sZero = 0;
static const SkScalar sHalf = SK_ScalarHalf;
static const SkScalar sOne = SK_Scalar1;
// These arrays define the gradient stop points
// as x1, y1, x2, y2 per gradient to draw.
static const SkPoint linearPts[][2] = {
{{sZero, sZero}, {sOne, sZero}},
{{sZero, sZero}, {sZero, sOne}},
{{sOne, sZero}, {sZero, sZero}},
{{sZero, sOne}, {sZero, sZero}},
{{sZero, sZero}, {sOne, sOne}},
{{sOne, sOne}, {sZero, sZero}},
{{sOne, sZero}, {sZero, sOne}},
{{sZero, sOne}, {sOne, sZero}}
};
static const SkPoint radialPts[][2] = {
{{sZero, sHalf}, {sOne, sHalf}},
{{sHalf, sZero}, {sHalf, sOne}},
{{sOne, sHalf}, {sZero, sHalf}},
{{sHalf, sOne}, {sHalf, sZero}},
{{sZero, sZero}, {sOne, sOne}},
{{sOne, sOne}, {sZero, sZero}},
{{sOne, sZero}, {sZero, sOne}},
{{sZero, sOne}, {sOne, sZero}}
};
// These define the pixels allocated to each gradient image.
static const SkScalar TESTGRID_X = SkIntToScalar(200);
static const SkScalar TESTGRID_Y = SkIntToScalar(200);
static const int IMAGES_X = 4; // number of images per row
static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
static void draw_gradients(SkCanvas* canvas,
SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&),
const SkPoint ptsArray[][2], int numImages) {
// Use some nice prime numbers for the rectangle and matrix with
// different scaling along the x and y axes (which is the bug this
// test addresses, where incorrect order of operations mixed up the axes)
SkRect rectGrad = {
SkIntToScalar(43), SkIntToScalar(61),
SkIntToScalar(181), SkIntToScalar(167) };
SkMatrix shaderMat;
shaderMat.setScale(rectGrad.width(), rectGrad.height());
shaderMat.postTranslate(rectGrad.left(), rectGrad.top());
canvas->save();
for (int i = 0; i < numImages; i++) {
// Advance line downwards if necessary.
if (i % IMAGES_X == 0 && i != 0) {
canvas->restore();
canvas->translate(0, TESTGRID_Y);
canvas->save();
}
// Setup shader and draw.
SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat));
SkPaint paint;
paint.setShader(shader);
canvas->drawRect(rectGrad, paint);
// Advance to next position.
canvas->translate(TESTGRID_X, 0);
ptsArray++;
}
canvas->restore();
}
namespace skiagm {
class GradientMatrixGM : public GM {
public:
GradientMatrixGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() SK_OVERRIDE {
return SkString("gradient_matrix");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(800, 800);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
draw_gradients(canvas, &make_linear_gradient,
linearPts, SK_ARRAY_COUNT(linearPts));
canvas->translate(0, TESTGRID_Y);
draw_gradients(canvas, &make_radial_gradient,
radialPts, SK_ARRAY_COUNT(radialPts));
}
private:
typedef GM INHERITED;
};
DEF_GM( return new GradientMatrixGM; )
}