2766c00fc0
It's been outclassed by Valgrind and leak sanitizer, and it seems to be causing problems for external folks building Skia. I'm not sure why our own builds seem unaffected. Latest thread: https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0 BUG=skia: Review URL: https://codereview.chromium.org/1217573002
231 lines
6.0 KiB
C++
231 lines
6.0 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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// This is a GPU-backend specific test
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#if SK_SUPPORT_GPU
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#include "GrMemoryPool.h"
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#include "SkRandom.h"
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#include "SkTDArray.h"
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#include "SkTemplates.h"
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// A is the top of an inheritance tree of classes that overload op new and
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// and delete to use a GrMemoryPool. The objects have values of different types
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// that can be set and checked.
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class A {
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public:
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A() {};
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virtual void setValues(int v) {
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fChar = static_cast<char>(v);
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}
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virtual bool checkValues(int v) {
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return fChar == static_cast<char>(v);
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}
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virtual ~A() {};
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void* operator new(size_t size) {
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if (!gPool.get()) {
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return ::operator new(size);
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} else {
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return gPool->allocate(size);
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}
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}
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void operator delete(void* p) {
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if (!gPool.get()) {
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::operator delete(p);
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} else {
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return gPool->release(p);
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}
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}
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static A* Create(SkRandom* r);
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static void SetAllocator(size_t preallocSize, size_t minAllocSize) {
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GrMemoryPool* pool = new GrMemoryPool(preallocSize, minAllocSize);
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gPool.reset(pool);
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}
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static void ResetAllocator() {
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gPool.reset(NULL);
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}
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private:
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static SkAutoTDelete<GrMemoryPool> gPool;
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char fChar;
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};
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SkAutoTDelete<GrMemoryPool> A::gPool;
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class B : public A {
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public:
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B() {};
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virtual void setValues(int v) {
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fDouble = static_cast<double>(v);
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this->INHERITED::setValues(v);
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}
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virtual bool checkValues(int v) {
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return fDouble == static_cast<double>(v) &&
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this->INHERITED::checkValues(v);
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}
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virtual ~B() {};
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private:
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double fDouble;
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typedef A INHERITED;
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};
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class C : public A {
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public:
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C() {};
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virtual void setValues(int v) {
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fInt64 = static_cast<int64_t>(v);
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this->INHERITED::setValues(v);
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}
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virtual bool checkValues(int v) {
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return fInt64 == static_cast<int64_t>(v) &&
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this->INHERITED::checkValues(v);
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}
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virtual ~C() {};
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private:
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int64_t fInt64;
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typedef A INHERITED;
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};
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// D derives from C and owns a dynamically created B
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class D : public C {
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public:
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D() {
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fB = new B();
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}
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virtual void setValues(int v) {
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fVoidStar = reinterpret_cast<void*>(v);
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this->INHERITED::setValues(v);
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fB->setValues(v);
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}
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virtual bool checkValues(int v) {
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return fVoidStar == reinterpret_cast<void*>(v) &&
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fB->checkValues(v) &&
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this->INHERITED::checkValues(v);
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}
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virtual ~D() {
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delete fB;
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}
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private:
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void* fVoidStar;
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B* fB;
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typedef C INHERITED;
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};
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class E : public A {
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public:
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E() {}
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virtual void setValues(int v) {
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for (size_t i = 0; i < SK_ARRAY_COUNT(fIntArray); ++i) {
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fIntArray[i] = v;
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}
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this->INHERITED::setValues(v);
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}
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virtual bool checkValues(int v) {
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bool ok = true;
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for (size_t i = 0; ok && i < SK_ARRAY_COUNT(fIntArray); ++i) {
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if (fIntArray[i] != v) {
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ok = false;
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}
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}
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return ok && this->INHERITED::checkValues(v);
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}
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virtual ~E() {}
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private:
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int fIntArray[20];
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typedef A INHERITED;
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};
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A* A::Create(SkRandom* r) {
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switch (r->nextRangeU(0, 4)) {
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case 0:
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return new A;
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case 1:
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return new B;
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case 2:
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return new C;
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case 3:
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return new D;
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case 4:
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return new E;
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default:
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// suppress warning
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return NULL;
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}
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}
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struct Rec {
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A* fInstance;
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int fValue;
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};
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DEF_TEST(GrMemoryPool, reporter) {
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// prealloc and min alloc sizes for the pool
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static const size_t gSizes[][2] = {
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{0, 0},
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{10 * sizeof(A), 20 * sizeof(A)},
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{100 * sizeof(A), 100 * sizeof(A)},
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{500 * sizeof(A), 500 * sizeof(A)},
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{10000 * sizeof(A), 0},
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{1, 100 * sizeof(A)},
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};
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// different percentages of creation vs deletion
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static const float gCreateFraction[] = {1.f, .95f, 0.75f, .5f};
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// number of create/destroys per test
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static const int kNumIters = 20000;
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// check that all the values stored in A objects are correct after this
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// number of iterations
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static const int kCheckPeriod = 500;
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SkRandom r;
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for (size_t s = 0; s < SK_ARRAY_COUNT(gSizes); ++s) {
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A::SetAllocator(gSizes[s][0], gSizes[s][1]);
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for (size_t c = 0; c < SK_ARRAY_COUNT(gCreateFraction); ++c) {
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SkTDArray<Rec> instanceRecs;
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for (int i = 0; i < kNumIters; ++i) {
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float createOrDestroy = r.nextUScalar1();
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if (createOrDestroy < gCreateFraction[c] ||
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0 == instanceRecs.count()) {
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Rec* rec = instanceRecs.append();
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rec->fInstance = A::Create(&r);
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rec->fValue = static_cast<int>(r.nextU());
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rec->fInstance->setValues(rec->fValue);
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} else {
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int d = r.nextRangeU(0, instanceRecs.count() - 1);
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Rec& rec = instanceRecs[d];
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REPORTER_ASSERT(reporter, rec.fInstance->checkValues(rec.fValue));
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delete rec.fInstance;
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instanceRecs.removeShuffle(d);
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}
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if (0 == i % kCheckPeriod) {
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for (int r = 0; r < instanceRecs.count(); ++r) {
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Rec& rec = instanceRecs[r];
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REPORTER_ASSERT(reporter, rec.fInstance->checkValues(rec.fValue));
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}
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}
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}
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for (int i = 0; i < instanceRecs.count(); ++i) {
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Rec& rec = instanceRecs[i];
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REPORTER_ASSERT(reporter, rec.fInstance->checkValues(rec.fValue));
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delete rec.fInstance;
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}
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}
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}
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}
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#endif
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