skia2/docs/examples/Canvas_saveLayer_3.cpp
Mike Reed b339d051e0 pass sampling to drawImage
Bug: skia:7650
Change-Id: I0fa4c5f3fb350705f78ee91f4bdfb4edd83d0ed9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361360
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-28 17:56:52 +00:00

20 lines
752 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=7d3751e82d1b6ec328ffa3d6f48ca831
REG_FIDDLE(Canvas_saveLayer_3, 256, 256, false, 3) {
void draw(SkCanvas* canvas) {
// sk_sp<SkImage> image = GetResourceAsImage("images/mandrill_256.png");
canvas->drawImage(image, 0, 0);
SkCanvas::SaveLayerRec rec;
SkPaint paint;
paint.setBlendMode(SkBlendMode::kPlus);
rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
rec.fPaint = &paint;
canvas->saveLayer(rec);
paint.setBlendMode(SkBlendMode::kClear);
canvas->drawCircle(128, 128, 96, paint);
canvas->restore();
}
} // END FIDDLE