1a57857fb6
GrContext is going away. These #includes have been letting it slip in where it shouldn't. Change-Id: Idbf24aeba4454d272ad3ebc8ea0d75ae4d9e6e10 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301978 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
147 lines
5.5 KiB
C++
147 lines
5.5 KiB
C++
/*
|
|
* Copyright 2018 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef DDLTileHelper_DEFINED
|
|
#define DDLTileHelper_DEFINED
|
|
|
|
#include "include/core/SkDeferredDisplayList.h"
|
|
#include "include/core/SkRect.h"
|
|
#include "include/core/SkRefCnt.h"
|
|
#include "include/core/SkSurfaceCharacterization.h"
|
|
|
|
class DDLPromiseImageHelper;
|
|
class PromiseImageCallbackContext;
|
|
class SkCanvas;
|
|
class SkData;
|
|
class SkDeferredDisplayListRecorder;
|
|
class SkPicture;
|
|
class SkSurface;
|
|
class SkSurfaceCharacterization;
|
|
class SkTaskGroup;
|
|
|
|
class DDLTileHelper {
|
|
public:
|
|
// The TileData class encapsulates the information and behavior of a single tile when
|
|
// rendering with DDLs.
|
|
class TileData {
|
|
public:
|
|
TileData() {}
|
|
~TileData();
|
|
|
|
void init(int id,
|
|
GrDirectContext*,
|
|
const SkSurfaceCharacterization& dstChar,
|
|
const SkIRect& clip);
|
|
|
|
// Convert the compressedPictureData into an SkPicture replacing each image-index
|
|
// with a promise image.
|
|
void createTileSpecificSKP(SkData* compressedPictureData,
|
|
const DDLPromiseImageHelper& helper);
|
|
|
|
// Create the DDL for this tile (i.e., fill in 'fDisplayList').
|
|
void createDDL();
|
|
|
|
void dropDDL() { fDisplayList.reset(); }
|
|
|
|
// Precompile all the programs required to draw this tile's DDL
|
|
void precompile(GrDirectContext*);
|
|
|
|
// Just draw the re-inflated per-tile SKP directly into this tile w/o going through a DDL
|
|
// first. This is used for determining the overhead of using DDLs (i.e., it replaces
|
|
// a 'createDDL' and 'draw' pair.
|
|
void drawSKPDirectly(GrContext*);
|
|
|
|
// Replay the recorded DDL into the tile surface - filling in 'fBackendTexture'.
|
|
void draw(GrDirectContext*);
|
|
|
|
void reset();
|
|
|
|
int id() const { return fID; }
|
|
SkIRect clipRect() const { return fClip; }
|
|
|
|
SkDeferredDisplayList* ddl() { return fDisplayList.get(); }
|
|
|
|
sk_sp<SkImage> makePromiseImage(SkDeferredDisplayListRecorder*);
|
|
void dropCallbackContext() { fCallbackContext.reset(); }
|
|
|
|
static void CreateBackendTexture(GrDirectContext*, TileData*);
|
|
static void DeleteBackendTexture(GrDirectContext*, TileData*);
|
|
|
|
private:
|
|
sk_sp<SkSurface> makeWrappedTileDest(GrContext* context);
|
|
|
|
sk_sp<PromiseImageCallbackContext> refCallbackContext() { return fCallbackContext; }
|
|
|
|
int fID = -1;
|
|
SkIRect fClip; // in the device space of the final SkSurface
|
|
SkSurfaceCharacterization fCharacterization; // characterization for the tile's surface
|
|
|
|
// The callback context holds (via its SkPromiseImageTexture) the backend texture
|
|
// that is both wrapped in 'fTileSurface' and backs this tile's promise image
|
|
// (i.e., the one returned by 'makePromiseImage').
|
|
sk_sp<PromiseImageCallbackContext> fCallbackContext;
|
|
// 'fTileSurface' wraps the backend texture in 'fCallbackContext' and must exist until
|
|
// after 'fDisplayList' has been flushed (bc it owns the proxy the DDL's destination
|
|
// trampoline points at).
|
|
// TODO: fix the ref-order so we don't need 'fTileSurface' here
|
|
sk_sp<SkSurface> fTileSurface;
|
|
|
|
sk_sp<SkPicture> fReconstitutedPicture;
|
|
SkTArray<sk_sp<SkImage>> fPromiseImages; // All the promise images in the
|
|
// reconstituted picture
|
|
sk_sp<SkDeferredDisplayList> fDisplayList;
|
|
};
|
|
|
|
DDLTileHelper(GrDirectContext*,
|
|
const SkSurfaceCharacterization& dstChar,
|
|
const SkIRect& viewport,
|
|
int numDivisions);
|
|
|
|
void createSKPPerTile(SkData* compressedPictureData, const DDLPromiseImageHelper&);
|
|
|
|
void kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
|
|
SkTaskGroup* gpuTaskGroup,
|
|
GrDirectContext*);
|
|
|
|
void createDDLsInParallel();
|
|
|
|
// Create the DDL that will compose all the tile images into a final result.
|
|
void createComposeDDL();
|
|
const sk_sp<SkDeferredDisplayList>& composeDDL() const { return fComposeDDL; }
|
|
|
|
void precompileAndDrawAllTiles(GrDirectContext*);
|
|
|
|
// For each tile, create its DDL and then draw it - all on a single thread. This is to allow
|
|
// comparison w/ just drawing the SKP directly (i.e., drawAllTilesDirectly). The
|
|
// DDL creations and draws are interleaved to prevent starvation of the GPU.
|
|
// Note: this is somewhat of a misuse/pessimistic-use of DDLs since they are supposed to
|
|
// be created on a separate thread.
|
|
void interleaveDDLCreationAndDraw(GrDirectContext*);
|
|
|
|
// This draws all the per-tile SKPs directly into all of the tiles w/o converting them to
|
|
// DDLs first - all on a single thread.
|
|
void drawAllTilesDirectly(GrContext*);
|
|
|
|
void dropCallbackContexts();
|
|
void resetAllTiles();
|
|
|
|
int numTiles() const { return fNumDivisions * fNumDivisions; }
|
|
|
|
void createBackendTextures(SkTaskGroup*, GrDirectContext*);
|
|
void deleteBackendTextures(SkTaskGroup*, GrDirectContext*);
|
|
|
|
private:
|
|
int fNumDivisions; // number of tiles along a side
|
|
SkAutoTArray<TileData> fTiles; // 'fNumDivisions' x 'fNumDivisions'
|
|
|
|
sk_sp<SkDeferredDisplayList> fComposeDDL;
|
|
|
|
const SkSurfaceCharacterization fDstCharacterization;
|
|
};
|
|
|
|
#endif
|