c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/svg/model/SkSVGLine.h"
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#include "experimental/svg/model/SkSVGRenderContext.h"
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#include "experimental/svg/model/SkSVGValue.h"
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#include "include/core/SkCanvas.h"
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SkSVGLine::SkSVGLine() : INHERITED(SkSVGTag::kLine) {}
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void SkSVGLine::setX1(const SkSVGLength& x1) {
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fX1 = x1;
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}
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void SkSVGLine::setY1(const SkSVGLength& y1) {
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fY1 = y1;
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}
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void SkSVGLine::setX2(const SkSVGLength& x2) {
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fX2 = x2;
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}
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void SkSVGLine::setY2(const SkSVGLength& y2) {
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fY2 = y2;
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}
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void SkSVGLine::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kX1:
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if (const auto* x1 = v.as<SkSVGLengthValue>()) {
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this->setX1(*x1);
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}
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break;
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case SkSVGAttribute::kY1:
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if (const auto* y1 = v.as<SkSVGLengthValue>()) {
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this->setY1(*y1);
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}
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break;
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case SkSVGAttribute::kX2:
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if (const auto* x2 = v.as<SkSVGLengthValue>()) {
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this->setX2(*x2);
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}
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break;
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case SkSVGAttribute::kY2:
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if (const auto* y2 = v.as<SkSVGLengthValue>()) {
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this->setY2(*y2);
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}
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break;
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default:
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this->INHERITED::onSetAttribute(attr, v);
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}
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}
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std::tuple<SkPoint, SkPoint> SkSVGLine::resolve(const SkSVGLengthContext& lctx) const {
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return std::make_tuple(
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SkPoint::Make(lctx.resolve(fX1, SkSVGLengthContext::LengthType::kHorizontal),
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lctx.resolve(fY1, SkSVGLengthContext::LengthType::kVertical)),
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SkPoint::Make(lctx.resolve(fX2, SkSVGLengthContext::LengthType::kHorizontal),
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lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical)));
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}
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void SkSVGLine::onDraw(SkCanvas* canvas, const SkSVGLengthContext& lctx,
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const SkPaint& paint, SkPath::FillType) const {
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SkPoint p0, p1;
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std::tie(p0, p1) = this->resolve(lctx);
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canvas->drawLine(p0, p1, paint);
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}
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SkPath SkSVGLine::onAsPath(const SkSVGRenderContext& ctx) const {
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SkPoint p0, p1;
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std::tie(p0, p1) = this->resolve(ctx.lengthContext());
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SkPath path;
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path.moveTo(p0);
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path.lineTo(p1);
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this->mapToParent(&path);
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return path;
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}
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