c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGPoly_DEFINED
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#define SkSVGPoly_DEFINED
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#include "experimental/svg/model/SkSVGShape.h"
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#include "include/core/SkPath.h"
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// Handles <polygon> and <polyline> elements.
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class SkSVGPoly final : public SkSVGShape {
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public:
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~SkSVGPoly() override = default;
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static sk_sp<SkSVGPoly> MakePolygon() {
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return sk_sp<SkSVGPoly>(new SkSVGPoly(SkSVGTag::kPolygon));
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}
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static sk_sp<SkSVGPoly> MakePolyline() {
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return sk_sp<SkSVGPoly>(new SkSVGPoly(SkSVGTag::kPolyline));
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}
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void setPoints(const SkSVGPointsType&);
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protected:
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void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
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void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
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SkPath::FillType) const override;
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SkPath onAsPath(const SkSVGRenderContext&) const override;
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private:
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SkSVGPoly(SkSVGTag);
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mutable SkPath fPath; // mutated in onDraw(), to apply inherited fill types.
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typedef SkSVGShape INHERITED;
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};
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#endif // SkSVGPoly_DEFINED
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