898235c486
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering. Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007 Review URL: https://codereview.chromium.org/1845283003
180 lines
6.7 KiB
C++
180 lines
6.7 KiB
C++
|
|
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
|
|
#ifndef GrPaint_DEFINED
|
|
#define GrPaint_DEFINED
|
|
|
|
#include "GrColor.h"
|
|
#include "GrXferProcessor.h"
|
|
#include "effects/GrPorterDuffXferProcessor.h"
|
|
#include "GrFragmentProcessor.h"
|
|
|
|
#include "SkRegion.h"
|
|
#include "SkXfermode.h"
|
|
|
|
/**
|
|
* The paint describes how color and coverage are computed at each pixel by GrContext draw
|
|
* functions and the how color is blended with the destination pixel.
|
|
*
|
|
* The paint allows installation of custom color and coverage stages. New types of stages are
|
|
* created by subclassing GrProcessor.
|
|
*
|
|
* The primitive color computation starts with the color specified by setColor(). This color is the
|
|
* input to the first color stage. Each color stage feeds its output to the next color stage.
|
|
*
|
|
* Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
|
|
* by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
|
|
* together in the same manner as color stages. The output of the last stage is modulated by any
|
|
* fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
|
|
*
|
|
* setXPFactory is used to control blending between the output color and dest. It also implements
|
|
* the application of fractional coverage from the coverage pipeline.
|
|
*/
|
|
class GrPaint {
|
|
public:
|
|
GrPaint();
|
|
|
|
GrPaint(const GrPaint& paint) { *this = paint; }
|
|
|
|
~GrPaint() { this->resetFragmentProcessors(); }
|
|
|
|
/**
|
|
* The initial color of the drawn primitive. Defaults to solid white.
|
|
*/
|
|
void setColor(GrColor color) { fColor = color; }
|
|
GrColor getColor() const { return fColor; }
|
|
|
|
/**
|
|
* Should primitives be anti-aliased or not. Defaults to false.
|
|
*/
|
|
void setAntiAlias(bool aa) { fAntiAlias = aa; }
|
|
bool isAntiAlias() const { return fAntiAlias; }
|
|
|
|
/**
|
|
* Should shader output conversion from linear to sRGB be disabled.
|
|
* Only relevant if the destination is sRGB. Defaults to false.
|
|
*/
|
|
void setDisableOutputConversionToSRGB(bool srgb) { fDisableOutputConversionToSRGB = srgb; }
|
|
bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; }
|
|
|
|
/**
|
|
* Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag
|
|
* set to false, sRGB textures will be treated as linear (including filtering).
|
|
*/
|
|
void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; }
|
|
bool getAllowSRGBInputs() const { return fAllowSRGBInputs; }
|
|
|
|
const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) {
|
|
fXPFactory.reset(SkSafeRef(xpFactory));
|
|
return xpFactory;
|
|
}
|
|
|
|
void setPorterDuffXPFactory(SkXfermode::Mode mode) {
|
|
fXPFactory.reset(GrPorterDuffXPFactory::Create(mode));
|
|
}
|
|
|
|
void setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage = false);
|
|
|
|
/**
|
|
* Appends an additional color processor to the color computation.
|
|
*/
|
|
const GrFragmentProcessor* addColorFragmentProcessor(const GrFragmentProcessor* fp) {
|
|
SkASSERT(fp);
|
|
fColorFragmentProcessors.push_back(SkRef(fp));
|
|
return fp;
|
|
}
|
|
|
|
/**
|
|
* Appends an additional coverage processor to the coverage computation.
|
|
*/
|
|
const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* fp) {
|
|
SkASSERT(fp);
|
|
fCoverageFragmentProcessors.push_back(SkRef(fp));
|
|
return fp;
|
|
}
|
|
|
|
/**
|
|
* Helpers for adding color or coverage effects that sample a texture. The matrix is applied
|
|
* to the src space position to compute texture coordinates.
|
|
*/
|
|
void addColorTextureProcessor(GrTexture*, const SkMatrix&);
|
|
void addCoverageTextureProcessor(GrTexture*, const SkMatrix&);
|
|
void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
|
|
void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
|
|
|
|
int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); }
|
|
int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); }
|
|
int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() +
|
|
this->numCoverageFragmentProcessors(); }
|
|
|
|
const GrXPFactory* getXPFactory() const {
|
|
return fXPFactory;
|
|
}
|
|
|
|
const GrFragmentProcessor* getColorFragmentProcessor(int i) const {
|
|
return fColorFragmentProcessors[i];
|
|
}
|
|
const GrFragmentProcessor* getCoverageFragmentProcessor(int i) const {
|
|
return fCoverageFragmentProcessors[i];
|
|
}
|
|
|
|
GrPaint& operator=(const GrPaint& paint) {
|
|
fAntiAlias = paint.fAntiAlias;
|
|
fDisableOutputConversionToSRGB = paint.fDisableOutputConversionToSRGB;
|
|
fAllowSRGBInputs = paint.fAllowSRGBInputs;
|
|
|
|
fColor = paint.fColor;
|
|
this->resetFragmentProcessors();
|
|
fColorFragmentProcessors = paint.fColorFragmentProcessors;
|
|
fCoverageFragmentProcessors = paint.fCoverageFragmentProcessors;
|
|
for (int i = 0; i < fColorFragmentProcessors.count(); ++i) {
|
|
fColorFragmentProcessors[i]->ref();
|
|
}
|
|
for (int i = 0; i < fCoverageFragmentProcessors.count(); ++i) {
|
|
fCoverageFragmentProcessors[i]->ref();
|
|
}
|
|
|
|
fXPFactory.reset(SkSafeRef(paint.getXPFactory()));
|
|
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the paint's output color will be constant after blending. If the result is
|
|
* true, constantColor will be updated to contain the constant color. Note that we can conflate
|
|
* coverage and color, so the actual values written to pixels with partial coverage may still
|
|
* not seem constant, even if this function returns true.
|
|
*/
|
|
bool isConstantBlendedColor(GrColor* constantColor) const;
|
|
|
|
private:
|
|
void resetFragmentProcessors() {
|
|
for (int i = 0; i < fColorFragmentProcessors.count(); ++i) {
|
|
fColorFragmentProcessors[i]->unref();
|
|
}
|
|
for (int i = 0; i < fCoverageFragmentProcessors.count(); ++i) {
|
|
fCoverageFragmentProcessors[i]->unref();
|
|
}
|
|
fColorFragmentProcessors.reset();
|
|
fCoverageFragmentProcessors.reset();
|
|
}
|
|
|
|
mutable SkAutoTUnref<const GrXPFactory> fXPFactory;
|
|
SkSTArray<4, const GrFragmentProcessor*, true> fColorFragmentProcessors;
|
|
SkSTArray<2, const GrFragmentProcessor*, true> fCoverageFragmentProcessors;
|
|
|
|
bool fAntiAlias;
|
|
bool fDisableOutputConversionToSRGB;
|
|
bool fAllowSRGBInputs;
|
|
|
|
GrColor fColor;
|
|
};
|
|
|
|
#endif
|