skia2/include/gpu
Brian Salomon d8575452eb Add GrContextOption for GL error checking, shader, and program success.
Small behavior change: will not check for shader success and program
linking success over the command buffer in a debug build.

Also fail gracefully if stencil renderbuffer allocation fails.

Bug: skia:9938
Bug: chromium:1040186
Change-Id: I623f09d306261d28070078268f6242f92d65fd5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-25 21:00:19 +00:00
..
d3d Reland "Create D3D device and queue" 2020-02-24 17:41:55 +00:00
dawn Roll dawn and adjust for new SwapChain API. 2020-01-28 18:26:44 +00:00
gl Remove docs for macros that don't exist in the code. 2020-02-24 19:44:45 +00:00
mock Remove fConfig from GrSurfaceDesc. 2020-01-23 15:53:36 +00:00
mtl Implement fences and semaphores for Metal. 2019-08-28 19:38:56 +00:00
vk Reland: Enable YCbCr sampler support on platforms other than Android 2019-08-12 14:21:01 +00:00
GrBackendDrawableInfo.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
GrBackendSemaphore.h Implement fences and semaphores for Metal. 2019-08-28 19:38:56 +00:00
GrBackendSurface.h Add createBackendFormat and createFBO0 helper methods to SkSurfaceCharacterization 2020-02-13 18:55:22 +00:00
GrConfig.h Reland x3 "Remove most of GrConfig.h" 2019-12-18 17:14:45 +00:00
GrContext.h Start adding D3D backend 2020-02-18 20:14:15 +00:00
GrContextOptions.h Add GrContextOption for GL error checking, shader, and program success. 2020-02-25 21:00:19 +00:00
GrContextThreadSafeProxy.h Major refactor of runtime effects 2019-12-16 15:59:04 +00:00
GrDriverBugWorkarounds.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
GrDriverBugWorkaroundsAutogen.h gpu: Disable dual source blending support on buggy driver versions. 2019-12-20 22:56:19 +00:00
GrGpuResource.h Make GrGpuResource ref counting atomic. 2019-09-23 17:41:03 +00:00
GrSurface.h Implement support for framebufferOnly render targets. 2020-01-23 16:34:06 +00:00
GrTexture.h Remove GrPixelConfig from GrSurface and GrSurfaceProxy. 2020-01-23 01:14:32 +00:00
GrTypes.h Start adding D3D backend 2020-02-18 20:14:15 +00:00