b8fff0dfce
Previously, we relied on ops to deduce whether a draw would have hardware coverage modulation as a result mixed samples. This is problematic because *any* draw can have mixed samples coverage if there is a multisampled stencil clip. No ops were checking for stencil clip, and most just said they never used mixed samples. Now that the only usecase for mixed samples is the stencil buffer, this CL makes the processorSet automatically deduce mixed samples coverage from the stencil settings and fsaaType. Bug: skia: Change-Id: Ib69b84bc03b12f6efb8e7d6ed721ae1612785315 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197281 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
315 lines
11 KiB
C++
315 lines
11 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGeometryProcessor.h"
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#include "GrMemoryPool.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "SkColorSpacePriv.h"
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#include "SkGr.h"
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#include "SkHalf.h"
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#include "SkString.h"
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#include "glsl/GrGLSLColorSpaceXformHelper.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "glsl/GrGLSLVertexGeoBuilder.h"
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#include "ops/GrMeshDrawOp.h"
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namespace {
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enum Mode {
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kBaseline_Mode, // Do the wrong thing, but quickly.
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kFloat_Mode, // Transform colors on CPU, use float4 attributes.
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kHalf_Mode, // Transform colors on CPU, use half4 attributes.
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kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader).
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};
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class GP : public GrGeometryProcessor {
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public:
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GP(Mode mode, sk_sp<GrColorSpaceXform> colorSpaceXform)
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: INHERITED(kVertexColorSpaceBenchGP_ClassID)
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, fMode(mode)
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, fColorSpaceXform(std::move(colorSpaceXform)) {
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fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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switch (fMode) {
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case kBaseline_Mode:
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case kShader_Mode:
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fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
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break;
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case kFloat_Mode:
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fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType};
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break;
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case kHalf_Mode:
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fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
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break;
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}
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this->setVertexAttributes(&fInPosition, 2);
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}
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const char* name() const override { return "VertexColorXformGP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGP.cast<GP>();
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GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
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GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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varyingHandler->emitAttributes(gp);
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// Setup color
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GrGLSLVarying varying(kHalf4_GrSLType);
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varyingHandler->addVarying("color", &varying);
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vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
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if (kShader_Mode == gp.fMode) {
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fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
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kVertex_GrShaderFlag);
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SkString xformedColor;
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vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
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vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
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vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
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}
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vertBuilder->codeAppendf("%s = color;", varying.vsOut());
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fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
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// Position
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this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
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// Coverage
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& primProc,
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FPCoordTransformIter&&) override {
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const GP& gp = primProc.cast<GP>();
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fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get());
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}
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GrGLSLColorSpaceXformHelper fColorSpaceHelper;
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
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b->add32(fMode);
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b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
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}
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private:
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Mode fMode;
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sk_sp<GrColorSpaceXform> fColorSpaceXform;
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Attribute fInPosition;
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Attribute fInColor;
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typedef GrGeometryProcessor INHERITED;
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};
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "VertColorXformOp"; }
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Op(GrColor color)
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: INHERITED(ClassID())
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, fMode(kBaseline_Mode)
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, fColor(color) {
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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Op(const SkColor4f& color4f, Mode mode)
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: INHERITED(ClassID())
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, fMode(mode)
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, fColor4f(color4f) {
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SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode);
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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Op(GrColor color, sk_sp<GrColorSpaceXform> colorSpaceXform)
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: INHERITED(ClassID())
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, fMode(kShader_Mode)
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, fColor(color)
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, fColorSpaceXform(std::move(colorSpaceXform)) {
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrFSAAType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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private:
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friend class ::GrOpMemoryPool;
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void onPrepareDraws(Target* target) override {
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sk_sp<GrGeometryProcessor> gp(new GP(fMode, fColorSpaceXform));
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size_t vertexStride = gp->vertexStride();
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const int kVertexCount = 1024;
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sk_sp<const GrBuffer> vertexBuffer;
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int firstVertex = 0;
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void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer,
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&firstVertex);
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if (!verts) {
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return;
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}
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const float dx = 100.0f / kVertexCount;
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if (kFloat_Mode == fMode) {
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struct V {
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SkPoint fPos;
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SkColor4f fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = fColor4f;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = fColor4f;
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}
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} else if (kHalf_Mode == fMode) {
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struct V {
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SkPoint fPos;
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uint64_t fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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uint64_t color;
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Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f));
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color = (uint64_t)halfColor[0] << 48 |
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(uint64_t)halfColor[1] << 32 |
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(uint64_t)halfColor[2] << 16 |
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(uint64_t)halfColor[3] << 0;
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = color;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = color;
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}
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} else {
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struct V {
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SkPoint fPos;
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GrColor fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = fColor;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = fColor;
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}
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}
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GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangleStrip);
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mesh->setNonIndexedNonInstanced(kVertexCount);
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mesh->setVertexData(std::move(vertexBuffer), firstVertex);
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target->recordDraw(gp, mesh);
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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flushState->executeDrawsAndUploadsForMeshDrawOp(
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this, chainBounds, GrProcessorSet::MakeEmptySet());
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}
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Mode fMode;
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GrColor fColor;
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SkColor4f fColor4f;
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sk_sp<GrColorSpaceXform> fColorSpaceXform;
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typedef GrMeshDrawOp INHERITED;
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};
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}
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class VertexColorSpaceBench : public Benchmark {
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public:
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VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) {
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fName = "vertexcolorspace";
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fName.appendf("_%s", name);
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}
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bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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if (kHalf_Mode == fMode &&
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!context->priv().caps()->halfFloatVertexAttributeSupport()) {
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return;
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}
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GrOpMemoryPool* pool = context->priv().opMemoryPool();
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auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
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SkNamedGamut::kDCIP3);
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auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType,
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p3.get(), kUnpremul_SkAlphaType);
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SkRandom r;
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const int kDrawsPerLoop = 32;
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const GrBackendFormat format =
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context->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
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for (int i = 0; i < loops; ++i) {
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sk_sp<GrRenderTargetContext> rtc(
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context->priv().makeDeferredRenderTargetContext(
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format, SkBackingFit::kApprox, 100, 100, kRGBA_8888_GrPixelConfig, p3));
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SkASSERT(rtc);
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for (int j = 0; j < kDrawsPerLoop; ++j) {
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SkColor c = r.nextU();
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std::unique_ptr<GrDrawOp> op = nullptr;
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switch (fMode) {
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case kBaseline_Mode:
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op = pool->allocate<Op>(SkColorToPremulGrColor(c));
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break;
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case kShader_Mode:
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op = pool->allocate<Op>(SkColorToUnpremulGrColor(c), xform);
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break;
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case kHalf_Mode:
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case kFloat_Mode: {
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SkColor4f c4f = SkColor4f::FromColor(c);
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c4f = xform->apply(c4f);
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op = pool->allocate<Op>(c4f, fMode);
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}
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}
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rtc->priv().testingOnly_addDrawOp(std::move(op));
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}
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context->flush();
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}
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}
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private:
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SkString fName;
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Mode fMode;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
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DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float"));
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DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half"));
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DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));
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