8a6697af95
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkParse.h"
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const char* SkTriState::Name[] = { "default", "true", "false" };
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template BenchRegistry* BenchRegistry::gHead;
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Benchmark::Benchmark() {
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fForceAlpha = 0xFF;
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fDither = SkTriState::kDefault;
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fOrMask = fClearMask = 0;
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}
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const char* Benchmark::getName() {
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return this->onGetName();
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}
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const char* Benchmark::getUniqueName() {
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return this->onGetUniqueName();
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}
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SkIPoint Benchmark::getSize() {
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return this->onGetSize();
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}
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void Benchmark::delayedSetup() {
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this->onDelayedSetup();
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}
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void Benchmark::perCanvasPreDraw(SkCanvas* canvas) {
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this->onPerCanvasPreDraw(canvas);
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}
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void Benchmark::preDraw(SkCanvas* canvas) {
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this->onPreDraw(canvas);
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}
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void Benchmark::postDraw(SkCanvas* canvas) {
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this->onPostDraw(canvas);
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}
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void Benchmark::perCanvasPostDraw(SkCanvas* canvas) {
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this->onPerCanvasPostDraw(canvas);
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}
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void Benchmark::draw(const int loops, SkCanvas* canvas) {
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SkAutoCanvasRestore ar(canvas, true/*save now*/);
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this->onDraw(loops, canvas);
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}
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void Benchmark::setupPaint(SkPaint* paint) {
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paint->setAlpha(fForceAlpha);
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paint->setAntiAlias(true);
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paint->setFilterQuality(kNone_SkFilterQuality);
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paint->setFlags((paint->getFlags() & ~fClearMask) | fOrMask);
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if (SkTriState::kDefault != fDither) {
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paint->setDither(SkTriState::kTrue == fDither);
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}
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}
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SkIPoint Benchmark::onGetSize() {
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return SkIPoint::Make(640, 480);
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}
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