skia2/bench/Benchmark.cpp
joshualitt 8a6697af95 Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state  to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw.  This causes us to bind vertex objects / programs / etc.

This change creates two new virtual methods which are called right before and immediately after timing.

BUG=skia:

Review URL: https://codereview.chromium.org/1379853003
2015-09-30 12:11:07 -07:00

76 lines
1.6 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkParse.h"
const char* SkTriState::Name[] = { "default", "true", "false" };
template BenchRegistry* BenchRegistry::gHead;
Benchmark::Benchmark() {
fForceAlpha = 0xFF;
fDither = SkTriState::kDefault;
fOrMask = fClearMask = 0;
}
const char* Benchmark::getName() {
return this->onGetName();
}
const char* Benchmark::getUniqueName() {
return this->onGetUniqueName();
}
SkIPoint Benchmark::getSize() {
return this->onGetSize();
}
void Benchmark::delayedSetup() {
this->onDelayedSetup();
}
void Benchmark::perCanvasPreDraw(SkCanvas* canvas) {
this->onPerCanvasPreDraw(canvas);
}
void Benchmark::preDraw(SkCanvas* canvas) {
this->onPreDraw(canvas);
}
void Benchmark::postDraw(SkCanvas* canvas) {
this->onPostDraw(canvas);
}
void Benchmark::perCanvasPostDraw(SkCanvas* canvas) {
this->onPerCanvasPostDraw(canvas);
}
void Benchmark::draw(const int loops, SkCanvas* canvas) {
SkAutoCanvasRestore ar(canvas, true/*save now*/);
this->onDraw(loops, canvas);
}
void Benchmark::setupPaint(SkPaint* paint) {
paint->setAlpha(fForceAlpha);
paint->setAntiAlias(true);
paint->setFilterQuality(kNone_SkFilterQuality);
paint->setFlags((paint->getFlags() & ~fClearMask) | fOrMask);
if (SkTriState::kDefault != fDither) {
paint->setDither(SkTriState::kTrue == fDither);
}
}
SkIPoint Benchmark::onGetSize() {
return SkIPoint::Make(640, 480);
}