skia2/bench/BitmapRegionDecoderBench.h
joshualitt 8a6697af95 Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state  to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw.  This causes us to bind vertex objects / programs / etc.

This change creates two new virtual methods which are called right before and immediately after timing.

BUG=skia:

Review URL: https://codereview.chromium.org/1379853003
2015-09-30 12:11:07 -07:00

50 lines
1.7 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef BitmapRegionDecoderBench_DEFINED
#define BitmapRegionDecoderBench_DEFINED
#include "Benchmark.h"
#include "SkBitmapRegionDecoderInterface.h"
#include "SkData.h"
#include "SkImageInfo.h"
#include "SkRefCnt.h"
#include "SkString.h"
/**
* Benchmark Android's BitmapRegionDecoder for a particular colorType, sampleSize, and subset.
*
* fStrategy determines which of various implementations is to be used.
*
* nanobench.cpp handles creating benchmarks for interesting scaled subsets. We strive to test
* on real use cases.
*/
class BitmapRegionDecoderBench : public Benchmark {
public:
// Calls encoded->ref()
BitmapRegionDecoderBench(const char* basename, SkData* encoded,
SkBitmapRegionDecoderInterface::Strategy strategy, SkColorType colorType,
uint32_t sampleSize, const SkIRect& subset);
protected:
const char* onGetName() override;
bool isSuitableFor(Backend backend) override;
void onDraw(const int n, SkCanvas* canvas) override;
void onDelayedSetup() override;
private:
SkString fName;
SkAutoTDelete<SkBitmapRegionDecoderInterface> fBRD;
SkAutoTUnref<SkData> fData;
const SkBitmapRegionDecoderInterface::Strategy fStrategy;
const SkColorType fColorType;
const uint32_t fSampleSize;
const SkIRect fSubset;
typedef Benchmark INHERITED;
};
#endif // BitmapRegionDecoderBench_DEFINED