skia2/docs/examples/Point_setNormalize.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

25 lines
887 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=3e4f147d143a388802484bf0d26534c2
REG_FIDDLE(Point_setNormalize, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
const SkPoint points[] = { { 60, -110 }, { 90, 10 }, { 120, -110 }, { 180, -50 } };
const SkPoint origin = {0, 0};
canvas->translate(30, 140);
for (auto point : points) {
paint.setStrokeWidth(1);
paint.setColor(SK_ColorBLACK);
canvas->drawLine(origin, point, paint);
SkVector normal;
normal.setNormalize(point.fX, point.fY);
normal *= 100;
paint.setStrokeWidth(10);
paint.setColor(0x3f4512bf);
canvas->drawLine(origin, normal, paint);
}
}
} // END FIDDLE