skia2/tests/sksl/fp/golden/GrFunction.cpp
John Stiles fdf6148102 Pass function arguments using SkSpan instead of count + ptr.
There's no functional change here; it's just using a slightly higher-
level abstraction to pass the same payload.

Change-Id: Ife7efa038db5d6dbde5decae2be79ad9db877aba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329782
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-10-27 14:41:04 +00:00

95 lines
2.6 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrFunction.fp; do not modify.
**************************************************************************************************/
#include "GrFunction.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLFunction : public GrGLSLFragmentProcessor {
public:
GrGLSLFunction() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrFunction& _outer = args.fFp.cast<GrFunction>();
(void) _outer;
colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
SkString flip_name = fragBuilder->getMangledFunctionName("flip");
const GrShaderVar flip_args[] = { GrShaderVar("c", kHalf4_GrSLType) };
fragBuilder->emitFunctionPrototype(kHalf4_GrSLType, flip_name.c_str(), {flip_args, 1});
fragBuilder->emitFunction(kHalf4_GrSLType, flip_name.c_str(), {flip_args, 1},
R"SkSL(int x = 42;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
return c.wzyx;
)SkSL");
fragBuilder->codeAppendf(
R"SkSL(%s = %s(%s(%s(%s)));
)SkSL"
, args.fOutputColor, flip_name.c_str(), flip_name.c_str(), flip_name.c_str(), args.fUniformHandler->getUniformCStr(colorVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
UniformHandle colorVar;
};
GrGLSLFragmentProcessor* GrFunction::onCreateGLSLInstance() const {
return new GrGLSLFunction();
}
void GrFunction::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrFunction::onIsEqual(const GrFragmentProcessor& other) const {
const GrFunction& that = other.cast<GrFunction>();
(void) that;
return true;
}
bool GrFunction::usesExplicitReturn() const {
return false;
}
GrFunction::GrFunction(const GrFunction& src)
: INHERITED(kGrFunction_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrFunction::clone() const {
return std::make_unique<GrFunction>(*this);
}
#if GR_TEST_UTILS
SkString GrFunction::onDumpInfo() const {
return SkString();
}
#endif