68861e3913
Change-Id: I8b755ae0078d6353e24834cd15603091d681114c Bug: skia:10766 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319698 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
42 lines
1.7 KiB
Plaintext
42 lines
1.7 KiB
Plaintext
struct S {
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float f;
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float af[5];
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half4 h4;
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half4 ah4[5];
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};
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void main() {
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/* assign to scalar */ int i; i = 0;
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/* assign to vector */ int4 i4; i4 = int4(1,2,3,4);
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/* assign to matrix */ float3x3 f3x3; f3x3 = float3x3(1,2,3,4,5,6,7,8,9);
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/* assign to swizzle */ half4 x; x.w = 0; x.yx = half2(0);
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/* assign to array of scalar */ int ai[1]; ai[0] = 0;
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/* assign to array of vector */ int4 ai4[1]; ai4[0] = int4(1,2,3,4);
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/* assign to array of matrix */ half2x4 ah2x4[1]; ah2x4[0] = half2x4(1,2,3,4,5,6,7,8);
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/* assign to array idx by lookup */ ai[0] = 0; ai[ai[0]] = 0;
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/* assign to array swizzle */ float4 af4[1]; af4[0].x = 0; af4[0].ywxz = float4(1);
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/* assign to struct variable */ S s; s.f = 0;
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/* assign to struct array */ s.af[1] = 0;
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/* assign to struct swizzle */ s.h4.zxy = half3(9);
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/* assign to struct array swizzle */ s.ah4[2].yw = half2(5);
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// Not allowed natively in GLSL, but SkSL will turn these into valid GLSL expressions.
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/* assign to folded ternary */ float l; float r; (true ? l : r) = 0;
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/* assign to unary plus */ +s.f = 1; +s.af[0] = 2;
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+s.h4 = half4(1); +s.ah4[0] = half4(2);
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sk_FragColor = half(i).xxxx;
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sk_FragColor = half4(i4);
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sk_FragColor = half4(f3x3[0].xxyz);
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sk_FragColor = x;
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sk_FragColor = half(ai[0]).xxxx;
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sk_FragColor = half4(ai4[0]);
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sk_FragColor = ah2x4[0][0];
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sk_FragColor = half4(af4[0]);
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sk_FragColor = half(l).xxxx;
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sk_FragColor = half(s.f).xxxx;
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sk_FragColor = half(s.af[1]).xxxx;
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sk_FragColor = s.h4;
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sk_FragColor = s.ah4[0];
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}
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