skia2/gm/bug6643.cpp
Mike Klein 7e68bc93ff clamp to premul in dither
Dither can bump color values above alpha (duh), or below
zero (duh), so clamp back to premul after dithering.

BUG=skia:6644,skia:6643

Change-Id: Ida107e866380e06130af0d01467117bca929ba44
Reviewed-on: https://skia-review.googlesource.com/17070
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-05-16 21:10:14 +00:00

30 lines
1.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGradientShader.h"
#include "SkPictureRecorder.h"
#include "gm.h"
DEF_SIMPLE_GM(bug6643, canvas, 200, 200) {
SkColor colors[] = { SK_ColorTRANSPARENT, SK_ColorGREEN, SK_ColorTRANSPARENT };
SkPaint p;
p.setAntiAlias(true);
p.setShader(SkGradientShader::MakeSweep(100, 100, colors, nullptr, SK_ARRAY_COUNT(colors),
SkGradientShader::kInterpolateColorsInPremul_Flag,
nullptr));
SkPictureRecorder recorder;
recorder.beginRecording(200, 200)->drawPaint(p);
p.setShader(SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode,
nullptr, nullptr));
canvas->drawColor(SK_ColorWHITE);
canvas->drawPaint(p);
}