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reed@google.com 8bd4c7964f add kLCD16_Format to the list in FormatIsLCD()
git-svn-id: http://skia.googlecode.com/svn/trunk@920 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-10 19:25:22 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench http://codereview.appspot.com/3980041/ 2011-03-09 12:55:47 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Add complex clip gm sample and cleanup unused headers/code in SampleComplexClip 2011-03-10 19:20:15 +00:00
gpu Remove "true ||" in conditional that was accidentally checked in. 2011-03-10 14:53:38 +00:00
include add kLCD16_Format to the list in FormatIsLCD() 2011-03-10 19:25:22 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Add complex clip gm sample and cleanup unused headers/code in SampleComplexClip 2011-03-10 19:20:15 +00:00
src Remove offscreen GL support from SampleApp and SkOSWindow. This never worked anywhere but Mac and it doesn't work there anymore. 2011-03-10 18:24:15 +00:00
tests remove unused methods from SkRefPtr, as a check-point for better understanding 2011-03-08 16:06:06 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
vs Correction of the non-portable use of dynamically allocated stack arrays in the 2011-03-09 23:14:04 +00:00
xcode Remove deleted GrApi.h from gpu xcode project 2011-03-08 20:21:18 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Enable compiling the PDF backend by default in the makefile. 2011-03-08 18:33:31 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects