9c63e63771
GPUs that failed continued to fail when I put in error bars like `distance(a, b) <= 0.001`, so they're just disabled entirely now. Presumably their results are very busted. Change-Id: I0f1b80f661563a20630740f8cfb6ef69f2a47934 Bug: skia:11209, skia:12858 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503817 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
24 lines
1.7 KiB
Metal
24 lines
1.7 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 testInputs;
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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half4 expectedA = half4(-1.0h, 0.0h, 0.75h, 1.0h);
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const half4 clampLow = half4(-1.0h, -2.0h, -2.0h, 1.0h);
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half4 expectedB = half4(-1.0h, 0.0h, 0.5h, 2.25h);
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const half4 clampHigh = half4(1.0h, 2.0h, 0.5h, 3.0h);
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_out.sk_FragColor = ((((((((((((((clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0h, 1.0h) == expectedA.xy)) && all(clamp(_uniforms.testInputs.xyz, -1.0h, 1.0h) == expectedA.xyz)) && all(clamp(_uniforms.testInputs, -1.0h, 1.0h) == expectedA)) && clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedB.x) && all(clamp(_uniforms.testInputs.xy, half2(-1.0h, -2.0h), half2(1.0h, 2.0h)) == expectedB.xy)) && all(clamp(_uniforms.testInputs.xyz, half3(-1.0h, -2.0h, -2.0h), half3(1.0h, 2.0h, 0.5h)) == expectedB.xyz)) && all(clamp(_uniforms.testInputs, clampLow, clampHigh) == expectedB)) && -1.0h == expectedA.x) && all(half2(-1.0h, 0.0h) == expectedA.xy)) && all(half3(-1.0h, 0.0h, 0.75h) == expectedA.xyz)) && all(half4(-1.0h, 0.0h, 0.75h, 1.0h) == expectedA)) && -1.0h == expectedB.x) && all(half2(-1.0h, 0.0h) == expectedB.xy)) && all(half3(-1.0h, 0.0h, 0.5h) == expectedB.xyz)) && all(half4(-1.0h, 0.0h, 0.5h, 2.25h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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