469fb3c619
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26 Bug: skia:11115 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
571 B
GLSL
12 lines
571 B
GLSL
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out vec4 sk_FragColor;
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uniform float testInput;
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uniform mat2 testMatrix2x2;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
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const uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
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return ((floatBitsToUint(inputVal.x) == 1065353216u && floatBitsToUint(inputVal.xy) == uvec2(1065353216u, 1073741824u)) && floatBitsToUint(inputVal.xyz) == uvec3(1065353216u, 1073741824u, 3225419776u)) && floatBitsToUint(inputVal) == expectedB ? colorGreen : colorRed;
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}
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