4987c4af49
$genType smoothstep($genType edge0, $genType edge1, $genType x); $genType smoothstep(float edge0, float edge1, $genType x); $genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); $genHType smoothstep(half edge0, half edge1, $genHType x); Change-Id: Idf6a39fab8d5b81d4a3233444a8b381460cbde71 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412356 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
12 lines
1.3 KiB
GLSL
12 lines
1.3 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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const vec4 constVal = vec4(-1.25, 0.0, 0.75, 2.25);
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vec4 expectedA = vec4(0.0, 0.0, 0.84375, 1.0);
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vec4 expectedB = vec4(1.0, 0.0, 1.0, 1.0);
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return ((((((((((((((((((0.0 == expectedA.x && vec2(0.0, 0.0) == expectedA.xy) && vec3(0.0, 0.0, 0.84375) == expectedA.xyz) && vec4(0.0, 0.0, 0.84375, 1.0) == expectedA) && 0.0 == expectedA.x) && vec2(0.0, 0.0) == expectedA.xy) && vec3(0.0, 0.0, 0.84375) == expectedA.xyz) && vec4(0.0, 0.0, 0.84375, 1.0) == expectedA) && smoothstep(colorRed.y, colorGreen.y, -1.25) == expectedA.x) && smoothstep(colorRed.y, colorGreen.y, vec2(-1.25, 0.0)) == expectedA.xy) && smoothstep(colorRed.y, colorGreen.y, vec3(-1.25, 0.0, 0.75)) == expectedA.xyz) && smoothstep(colorRed.y, colorGreen.y, constVal) == expectedA) && 1.0 == expectedB.x) && vec2(1.0, 0.0) == expectedB.xy) && vec3(1.0, 0.0, 1.0) == expectedB.xyz) && vec4(1.0, 0.0, 1.0, 1.0) == expectedB) && smoothstep(colorRed.x, colorGreen.x, -1.25) == expectedB.x) && smoothstep(colorRed.xy, colorGreen.xy, vec2(-1.25, 0.0)) == expectedB.xy) && smoothstep(colorRed.xyz, colorGreen.xyz, vec3(-1.25, 0.0, 0.75)) == expectedB.xyz) && smoothstep(colorRed, colorGreen, constVal) == expectedB ? colorGreen : colorRed;
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}
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