skia2/resources/sksl
Brian Osman 3e4ef49890 Remove SkBlendMode from SkSL
We've lived without this for a long time. It bloats sksl_gpu (inhibits
some inlining!), and if things go according to plan, we'll be removing
enum support from SkSL entirely soon.

Change-Id: If844bbe5fdae41df7930d5c8ea9b832f9dd1b922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419099
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-16 21:01:30 +00:00
..
blend Remove SkBlendMode from SkSL 2021-06-16 21:01:30 +00:00
dslfp Add support for uint types in DSL C++ code generation. 2021-05-10 18:43:52 +00:00
errors Remove SkBlendMode from SkSL 2021-06-16 21:01:30 +00:00
folding Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
fp Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
glsl Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
inliner Loosen ES3 restrictions in Runtime Effects for debugging. 2021-04-28 19:59:36 +00:00
intrinsics Implement compile-time optimization for mix(). 2021-06-01 19:36:05 +00:00
metal Enable proper testing of matrix-scalar ops. 2021-05-17 17:36:22 +00:00
runtime Add dest-color support to the Pipeline stage. 2021-06-09 22:09:21 +00:00
runtime_errors Fix for fuzzer-discovered out-of-bounds array access. 2021-06-10 14:32:10 +00:00
shared Remove SkBlendMode from SkSL 2021-06-16 21:01:30 +00:00
spirv Enable proper testing of matrix-scalar ops. 2021-05-17 17:36:22 +00:00
workarounds Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL 2021-06-08 01:39:38 +00:00
README.txt

This directory contains source files for testing skslc compilation.
The compiled output files are in the /tests/sksl/ directory.