skia2/gm/composeshader.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

362 lines
11 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTDArray.h"
#include <utility>
static sk_sp<SkShader> make_shader(SkBlendMode mode) {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(100), 0);
colors[0] = SK_ColorRED;
colors[1] = SK_ColorBLUE;
auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
pts[0].set(0, 0);
pts[1].set(0, SkIntToScalar(100));
colors[0] = SK_ColorBLACK;
colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
return SkShaders::Blend(mode, std::move(shaderA), std::move(shaderB));
}
class ComposeShaderGM : public skiagm::GM {
public:
ComposeShaderGM() {
fShader = make_shader(SkBlendMode::kDstIn);
}
protected:
SkString onShortName() override {
return SkString("composeshader");
}
SkISize onISize() override {
return SkISize::Make(120, 120);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
canvas->drawRect(SkRect::MakeWH(100, 100), paint);
paint.setShader(fShader);
canvas->drawRect(SkRect::MakeWH(100, 100), paint);
}
protected:
sk_sp<SkShader> fShader;
private:
typedef GM INHERITED ;
};
DEF_GM( return new ComposeShaderGM; )
class ComposeShaderAlphaGM : public skiagm::GM {
public:
ComposeShaderAlphaGM() {}
protected:
SkString onShortName() override {
return SkString("composeshader_alpha");
}
SkISize onISize() override {
return SkISize::Make(750, 220);
}
void onDraw(SkCanvas* canvas) override {
sk_sp<SkShader> shaders[] = {
make_shader(SkBlendMode::kDstIn),
make_shader(SkBlendMode::kSrcOver),
};
SkPaint paint;
paint.setColor(SK_ColorGREEN);
const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
canvas->save();
for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
paint.setAlphaf(1.0f);
paint.setShader(nullptr);
canvas->drawRect(r, paint);
paint.setAlpha(alpha);
paint.setShader(shaders[y]);
canvas->drawRect(r, paint);
canvas->translate(r.width() + 5, 0);
}
canvas->restore();
canvas->translate(0, r.height() + 5);
}
}
private:
typedef GM INHERITED ;
};
DEF_GM( return new ComposeShaderAlphaGM; )
// creates a square bitmap with red background and a green circle in the center
static void draw_color_bm(SkBitmap* bm, int length) {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
bm->allocN32Pixels(length, length);
bm->eraseColor(SK_ColorRED);
SkCanvas canvas(*bm);
canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
paint);
}
// creates a square alpha8 bitmap with transparent background and an opaque circle in the center
static void draw_alpha8_bm(SkBitmap* bm, int length) {
SkPaint circlePaint;
circlePaint.setColor(SK_ColorBLACK);
bm->allocPixels(SkImageInfo::MakeA8(length, length));
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
circlePaint);
}
// creates a linear gradient shader
static sk_sp<SkShader> make_linear_gradient_shader(int length) {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(length), 0);
colors[0] = SK_ColorBLUE;
colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
}
class ComposeShaderBitmapGM : public skiagm::GM {
public:
ComposeShaderBitmapGM() {}
protected:
void onOnceBeforeDraw() override {
draw_color_bm(&fColorBitmap, squareLength);
draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
SkMatrix s;
s.reset();
fColorBitmapShader = fColorBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s);
fAlpha8BitmapShader = fAlpha8Bitmap.makeShader(SkTileMode::kRepeat,
SkTileMode::kRepeat, &s);
fLinearGradientShader = make_linear_gradient_shader(squareLength);
}
SkString onShortName() override {
return SkString("composeshader_bitmap");
}
SkISize onISize() override {
return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
}
void onDraw(SkCanvas* canvas) override {
SkBlendMode mode = SkBlendMode::kDstOver;
sk_sp<SkShader> shaders[] = {
// gradient should appear over color bitmap
SkShaders::Blend(mode, fLinearGradientShader, fColorBitmapShader),
// gradient should appear over alpha8 bitmap colorized by the paint color
SkShaders::Blend(mode, fLinearGradientShader, fAlpha8BitmapShader),
};
SkPaint paint;
paint.setColor(SK_ColorYELLOW);
const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
SkIntToScalar(squareLength));
for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
canvas->save();
for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
paint.setAlpha(alpha);
paint.setShader(shaders[y]);
canvas->drawRect(r, paint);
canvas->translate(r.width() + 5, 0);
}
canvas->restore();
canvas->translate(0, r.height() + 5);
}
}
private:
/** This determines the length and width of the bitmaps used in the ComposeShaders. Values
* above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
* work in a release build. You can change this parameter and then compile a release build
* to have this GM draw larger bitmaps for easier visual inspection.
*/
static constexpr int squareLength = 20;
SkBitmap fColorBitmap;
SkBitmap fAlpha8Bitmap;
sk_sp<SkShader> fColorBitmapShader;
sk_sp<SkShader> fAlpha8BitmapShader;
sk_sp<SkShader> fLinearGradientShader;
typedef GM INHERITED;
};
DEF_GM( return new ComposeShaderBitmapGM; )
DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) {
int width = 255;
int height = 255;
SkTDArray<uint8_t> dst8Storage;
dst8Storage.setCount(width * height);
SkTDArray<uint32_t> dst32Storage;
dst32Storage.setCount(width * height * sizeof(int32_t));
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
dst8Storage[y * width + x] = (y + x) / 2;
dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0);
}
}
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorBLUE);
SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)};
canvas->drawRect(r, paint);
SkBitmap skBitmap, skMask;
SkImageInfo imageInfo = SkImageInfo::Make(width, height,
SkColorType::kN32_SkColorType, kPremul_SkAlphaType);
skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t),
nullptr, nullptr);
imageInfo = SkImageInfo::Make(width, height,
SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType);
skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr);
sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap);
sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask);
paint.setShader(
SkShaders::Blend(SkBlendMode::kSrcIn, skMaskImage->makeShader(), skSrc->makeShader()));
canvas->drawRect(r, paint);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
static sk_sp<SkShader> make_src_shader(SkScalar size) {
const SkPoint pts[] = { { 0, 0 }, { 0, size } };
const SkColor colors[] = { 0xFF0000FF, 0x000000FF };
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
}
static sk_sp<SkShader> make_dst_shader(SkScalar size) {
const SkPoint pts[] = { { 0, 0 }, { size, 0 } };
const SkColor colors[] = { SK_ColorRED, 0x00FF0000 };
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
}
const SkScalar gCellSize = 100;
static void draw_cell(SkCanvas* canvas, sk_sp<SkShader> src, sk_sp<SkShader> dst,
SkBlendMode mode, SkAlpha alpha) {
const SkRect r = SkRect::MakeWH(gCellSize, gCellSize);
SkPaint p;
p.setAlpha(alpha);
SkAutoCanvasRestore acr(canvas, false);
canvas->saveLayer(&r, &p);
p.setAlpha(0xFF);
p.setShader(dst);
p.setBlendMode(SkBlendMode::kSrc);
canvas->drawRect(r, p);
p.setShader(src);
p.setBlendMode(mode);
canvas->drawRect(r, p);
}
static void draw_composed(SkCanvas* canvas, sk_sp<SkShader> src, sk_sp<SkShader> dst,
SkBlendMode mode, SkAlpha alpha) {
SkPaint p;
p.setAlpha(alpha);
p.setShader(SkShaders::Blend(mode, dst, src));
canvas->drawRect(SkRect::MakeWH(gCellSize, gCellSize), p);
}
static void draw_pair(SkCanvas* canvas, sk_sp<SkShader> src, sk_sp<SkShader> dst,
SkBlendMode mode) {
SkAutoCanvasRestore acr(canvas, true);
const SkScalar gap = 4;
SkRect r = SkRect::MakeWH(2 * gCellSize + gap, 2 * gCellSize + gap);
r.outset(gap + 1.5f, gap + 1.5f);
SkPaint p;
p.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(r, p); // border
SkAlpha alpha = 0xFF;
for (int y = 0; y < 2; ++y) {
draw_cell(canvas, src, dst, mode, alpha);
canvas->save();
canvas->translate(gCellSize + gap, 0);
draw_composed(canvas, src, dst, mode, alpha);
canvas->restore();
canvas->translate(0, gCellSize + gap);
alpha = 0x80;
}
}
DEF_SIMPLE_GM(composeshader_grid, canvas, 882, 882) {
auto src = make_src_shader(gCellSize);
auto dst = make_dst_shader(gCellSize);
const SkScalar margin = 15;
const SkScalar dx = 2*gCellSize + margin;
const SkScalar dy = 2*gCellSize + margin;
canvas->translate(margin, margin);
canvas->save();
for (int m = 0; m < 16; ++m) {
SkBlendMode mode = static_cast<SkBlendMode>(m);
draw_pair(canvas, src, dst, mode);
if ((m % 4) == 3) {
canvas->restore();
canvas->translate(0, dy);
canvas->save();
} else {
canvas->translate(dx, 0);
}
}
canvas->restore();
}