skia2/gm/beziers.cpp
tfarina a5414c4a8e Turn SkCanvasStateUtils into a class with static functions.
That simplifies the way to declare it a friend, as needed in SkCanvas.

BUG=skia:2914
TEST=make most
R=reed@google.com

Review URL: https://codereview.chromium.org/645773002
2014-10-10 06:19:09 -07:00

87 lines
2.4 KiB
C++
Executable File

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkRandom.h"
#define W 400
#define H 400
#define N 10
static const SkScalar SH = SkIntToScalar(H);
static void rnd_quad(SkPath* p, SkPaint* paint, SkLCGRandom& rand) {
p->moveTo(rand.nextRangeScalar(0, W), rand.nextRangeScalar(0, H));
for (int x = 0; x < 2; ++x) {
p->quadTo(rand.nextRangeScalar(W / 4, W), rand.nextRangeScalar(0, H),
rand.nextRangeScalar(0, W), rand.nextRangeScalar(H / 4, H));
}
paint->setColor(rand.nextU());
SkScalar width = rand.nextRangeScalar(1, 5);
width *= width;
paint->setStrokeWidth(width);
paint->setAlpha(0xFF);
}
static void rnd_cubic(SkPath* p, SkPaint* paint, SkLCGRandom& rand) {
p->moveTo(rand.nextRangeScalar(0, W), rand.nextRangeScalar(0, H));
for (int x = 0; x < 2; ++x) {
p->cubicTo(rand.nextRangeScalar(W / 4, W), rand.nextRangeScalar(0, H),
rand.nextRangeScalar(0, W), rand.nextRangeScalar(H / 4, H),
rand.nextRangeScalar(W / 4, W), rand.nextRangeScalar(H / 4, H));
}
paint->setColor(rand.nextU());
SkScalar width = rand.nextRangeScalar(1, 5);
width *= width;
paint->setStrokeWidth(width);
paint->setAlpha(0xFF);
}
class BeziersGM : public skiagm::GM {
public:
BeziersGM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() {
return SkString("beziers");
}
virtual SkISize onISize() {
return SkISize::Make(W, H*2);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(9)/2);
paint.setAntiAlias(true);
SkLCGRandom rand;
for (int i = 0; i < N; i++) {
SkPath p;
rnd_quad(&p, &paint, rand);
canvas->drawPath(p, paint);
}
canvas->translate(0, SH);
for (int i = 0; i < N; i++) {
SkPath p;
rnd_cubic(&p, &paint, rand);
canvas->drawPath(p, paint);
}
}
private:
typedef skiagm::GM INHERITED;
};
static skiagm::GM* F0(void*) { return new BeziersGM; }
static skiagm::GMRegistry R0(F0);