skia2/tests/sksl/intrinsics/MatrixCompMult.asm.frag
Ethan Nicholas a9c187e5cc Revert "Refactored SPIR-V RelaxedPrecision handling"
This reverts commit 9e476b798f.

Reason for revert: Angry Vulkan bots

Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-15 21:24:47 +00:00

91 lines
3.2 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %a "a"
OpName %b "b"
OpName %c "c"
OpName %d "d"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %a RelaxedPrecision
OpDecorate %b RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %43 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%_ptr_Private_mat3v3float = OpTypePointer Private %mat3v3float
%a = OpVariable %_ptr_Private_mat3v3float Private
%b = OpVariable %_ptr_Private_mat3v3float Private
%mat4v4float = OpTypeMatrix %v4float 4
%_ptr_Private_mat4v4float = OpTypePointer Private %mat4v4float
%c = OpVariable %_ptr_Private_mat4v4float Private
%d = OpVariable %_ptr_Private_mat4v4float Private
%void = OpTypeVoid
%20 = OpTypeFunction %void
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Function_v3float = OpTypePointer Function %v3float
%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%main = OpFunction %void None %20
%21 = OpLabel
%22 = OpVariable %_ptr_Function_mat3v3float Function
%44 = OpVariable %_ptr_Function_mat4v4float Function
%25 = OpLoad %mat3v3float %a
%26 = OpLoad %mat3v3float %b
%27 = OpCompositeExtract %v3float %25 0
%28 = OpCompositeExtract %v3float %26 0
%29 = OpFMul %v3float %27 %28
%30 = OpCompositeExtract %v3float %25 1
%31 = OpCompositeExtract %v3float %26 1
%32 = OpFMul %v3float %30 %31
%33 = OpCompositeExtract %v3float %25 2
%34 = OpCompositeExtract %v3float %26 2
%35 = OpFMul %v3float %33 %34
%36 = OpCompositeConstruct %mat3v3float %29 %32 %35
OpStore %22 %36
%39 = OpAccessChain %_ptr_Function_v3float %22 %int_0
%41 = OpLoad %v3float %39
%42 = OpLoad %v4float %sk_FragColor
%43 = OpVectorShuffle %v4float %42 %41 4 5 6 3
OpStore %sk_FragColor %43
%47 = OpLoad %mat4v4float %c
%48 = OpLoad %mat4v4float %d
%49 = OpCompositeExtract %v4float %47 0
%50 = OpCompositeExtract %v4float %48 0
%51 = OpFMul %v4float %49 %50
%52 = OpCompositeExtract %v4float %47 1
%53 = OpCompositeExtract %v4float %48 1
%54 = OpFMul %v4float %52 %53
%55 = OpCompositeExtract %v4float %47 2
%56 = OpCompositeExtract %v4float %48 2
%57 = OpFMul %v4float %55 %56
%58 = OpCompositeExtract %v4float %47 3
%59 = OpCompositeExtract %v4float %48 3
%60 = OpFMul %v4float %58 %59
%61 = OpCompositeConstruct %mat4v4float %51 %54 %57 %60
OpStore %44 %61
%62 = OpAccessChain %_ptr_Function_v4float %44 %int_0
%64 = OpLoad %v4float %62
OpStore %sk_FragColor %64
OpReturn
OpFunctionEnd