skia2/tests/sksl/intrinsics/Mod.asm.frag
Brian Osman 8c595fed7c Change sksl tests to avoid SPIR-V validation errors
'in' variables without locations aren't allowed. Use uniforms instead.

Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-16 13:39:53 +00:00

81 lines
2.9 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "a"
OpMemberName %_UniformBuffer 1 "b"
OpMemberName %_UniformBuffer 2 "c"
OpMemberName %_UniformBuffer 3 "d"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 4
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 2 Offset 16
OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 3 Offset 32
OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %21 RelaxedPrecision
OpDecorate %24 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %40 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %float %float %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%14 = OpTypeFunction %void
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%main = OpFunction %void None %14
%15 = OpLabel
%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
%21 = OpLoad %float %17
%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1
%24 = OpLoad %float %22
%16 = OpFMod %float %21 %24
%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
OpStore %25 %16
%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
%31 = OpLoad %v4float %28
%32 = OpAccessChain %_ptr_Uniform_float %10 %int_1
%33 = OpLoad %float %32
%34 = OpCompositeConstruct %v4float %33 %33 %33 %33
%27 = OpFMod %v4float %31 %34
OpStore %sk_FragColor %27
%36 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
%37 = OpLoad %v4float %36
%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3
%40 = OpLoad %v4float %38
%35 = OpFMod %v4float %37 %40
OpStore %sk_FragColor %35
OpReturn
OpFunctionEnd