skia2/tests/sksl/intrinsics/Mod.metal
Brian Osman 8c595fed7c Change sksl tests to avoid SPIR-V validation errors
'in' variables without locations aren't allowed. Use uniforms instead.

Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-16 13:39:53 +00:00

27 lines
872 B
Metal

struct Uniforms {
float a;
float b;
float4 c;
float4 d;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float _skTemp0;
float _skTemp1;
float4 _skTemp2;
float _skTemp3;
float4 _skTemp4;
float4 _skTemp5;
_out.sk_FragColor.x = (_skTemp0 = _uniforms.a, _skTemp1 = _uniforms.b, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1));
_out.sk_FragColor = (_skTemp2 = _uniforms.c, _skTemp3 = _uniforms.b, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3));
_out.sk_FragColor = (_skTemp4 = _uniforms.c, _skTemp5 = _uniforms.d, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5));
return _out;
}