skia2/tests/sksl/intrinsics/OuterProduct.glsl
Brian Osman 8c595fed7c Change sksl tests to avoid SPIR-V validation errors
'in' variables without locations aren't allowed. Use uniforms instead.

Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-16 13:39:53 +00:00

29 lines
994 B
GLSL

out vec4 sk_FragColor;
uniform vec2 h2;
uniform vec3 h3;
uniform vec4 h4;
uniform vec2 f2;
uniform vec3 f3;
uniform vec4 f4;
void main() {
sk_FragColor = outerProduct(f2, f2)[1].xyyy;
sk_FragColor = outerProduct(f3, f3)[2].xyzz;
sk_FragColor = outerProduct(f4, f4)[3];
sk_FragColor = outerProduct(f3, f2)[1].xyzz;
sk_FragColor = outerProduct(f2, f3)[2].xyyy;
sk_FragColor = outerProduct(f4, f2)[1];
sk_FragColor = outerProduct(f2, f4)[3].xyyy;
sk_FragColor = outerProduct(f4, f3)[2];
sk_FragColor = outerProduct(f3, f4)[3].xyzz;
sk_FragColor = outerProduct(h2, h2)[1].xyyy;
sk_FragColor = outerProduct(h3, h3)[2].xyzz;
sk_FragColor = outerProduct(h4, h4)[3];
sk_FragColor = outerProduct(h3, h2)[1].xyzz;
sk_FragColor = outerProduct(h2, h3)[2].xyyy;
sk_FragColor = outerProduct(h4, h2)[1];
sk_FragColor = outerProduct(h2, h4)[3].xyyy;
sk_FragColor = outerProduct(h4, h3)[2];
sk_FragColor = outerProduct(h3, h4)[3].xyzz;
}