ae933ce0ea
This CL is part III of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6475053 git-svn-id: http://skia.googlecode.com/svn/trunk@5264 2bbb7eff-a529-9590-31e7-b0007b416f81
90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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static void make_bm(SkBitmap* bm, int width, int height, SkColor color) {
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bm->setConfig(SkBitmap::kARGB_8888_Config, width, height);
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bm->allocPixels();
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bm->eraseColor(color);
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bm->setImmutable();
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}
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static void show_bm(SkCanvas* canvas, int width, int height, SkColor color) {
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SkBitmap bm;
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make_bm(&bm, width, height, color);
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SkPaint paint;
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SkRect r;
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SkIRect ir;
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paint.setStyle(SkPaint::kStroke_Style);
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ir.set(0, 0, 128, 128);
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r.set(ir);
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canvas->save();
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canvas->clipRect(r);
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canvas->drawBitmap(bm, 0, 0, NULL);
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canvas->restore();
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canvas->drawRect(r, paint);
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r.offset(SkIntToScalar(150), 0);
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// exercises extract bitmap, but not shader
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canvas->drawBitmapRect(bm, &ir, r, NULL);
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canvas->drawRect(r, paint);
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r.offset(SkIntToScalar(150), 0);
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// exercises bitmapshader
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canvas->drawBitmapRect(bm, NULL, r, NULL);
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canvas->drawRect(r, paint);
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}
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class VeryLargeBitmapGM : public skiagm::GM {
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public:
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VeryLargeBitmapGM() {}
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protected:
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("verylargebitmap");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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return SkISize::Make(640, 480);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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int veryBig = 100*1024; // 64K < size
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int big = 60*1024; // 32K < size < 64K
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int small = 300;
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canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
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show_bm(canvas, small, small, SK_ColorRED);
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canvas->translate(0, SkIntToScalar(150));
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show_bm(canvas, big, small, SK_ColorBLUE);
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canvas->translate(0, SkIntToScalar(150));
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// as of this writing, the raster code will fail to draw the scaled version
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// since it has a 64K limit on x,y coordinates... (but gpu should succeed)
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show_bm(canvas, veryBig, small, SK_ColorGREEN);
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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// This GM allocates more memory than Android devices are capable of fulfilling.
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#ifndef SK_BUILD_FOR_ANDROID
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static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
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static skiagm::GMRegistry reg(MyFactory);
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#endif
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