skia2/include/effects/Sk2DPathEffect.h
reed 9fa60daad4 Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
2014-08-21 07:59:51 -07:00

115 lines
3.4 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk2DPathEffect_DEFINED
#define Sk2DPathEffect_DEFINED
#include "SkPath.h"
#include "SkPathEffect.h"
#include "SkMatrix.h"
class SK_API Sk2DPathEffect : public SkPathEffect {
public:
virtual bool filterPath(SkPath*, const SkPath&, SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
SK_DECLARE_UNFLATTENABLE_OBJECT()
protected:
/** New virtual, to be overridden by subclasses.
This is called once from filterPath, and provides the
uv parameter bounds for the path. Subsequent calls to
next() will receive u and v values within these bounds,
and then a call to end() will signal the end of processing.
*/
virtual void begin(const SkIRect& uvBounds, SkPath* dst) const;
virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const;
virtual void end(SkPath* dst) const;
/** Low-level virtual called per span of locations in the u-direction.
The default implementation calls next() repeatedly with each
location.
*/
virtual void nextSpan(int u, int v, int ucount, SkPath* dst) const;
const SkMatrix& getMatrix() const { return fMatrix; }
// protected so that subclasses can call this during unflattening
explicit Sk2DPathEffect(const SkMatrix& mat);
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
explicit Sk2DPathEffect(SkReadBuffer&);
#endif
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
private:
SkMatrix fMatrix, fInverse;
bool fMatrixIsInvertible;
// illegal
Sk2DPathEffect(const Sk2DPathEffect&);
Sk2DPathEffect& operator=(const Sk2DPathEffect&);
friend class Sk2DPathEffectBlitter;
typedef SkPathEffect INHERITED;
};
class SK_API SkLine2DPathEffect : public Sk2DPathEffect {
public:
static SkLine2DPathEffect* Create(SkScalar width, const SkMatrix& matrix) {
return SkNEW_ARGS(SkLine2DPathEffect, (width, matrix));
}
virtual bool filterPath(SkPath* dst, const SkPath& src,
SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLine2DPathEffect)
protected:
SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix)
: Sk2DPathEffect(matrix), fWidth(width) {}
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
explicit SkLine2DPathEffect(SkReadBuffer&);
#endif
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual void nextSpan(int u, int v, int ucount, SkPath*) const SK_OVERRIDE;
private:
SkScalar fWidth;
typedef Sk2DPathEffect INHERITED;
};
class SK_API SkPath2DPathEffect : public Sk2DPathEffect {
public:
/**
* Stamp the specified path to fill the shape, using the matrix to define
* the latice.
*/
static SkPath2DPathEffect* Create(const SkMatrix& matrix, const SkPath& path) {
return SkNEW_ARGS(SkPath2DPathEffect, (matrix, path));
}
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPath2DPathEffect)
protected:
SkPath2DPathEffect(const SkMatrix&, const SkPath&);
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
explicit SkPath2DPathEffect(SkReadBuffer& buffer);
#endif
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual void next(const SkPoint&, int u, int v, SkPath*) const SK_OVERRIDE;
private:
SkPath fPath;
typedef Sk2DPathEffect INHERITED;
};
#endif