ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
22 lines
396 B
GLSL
22 lines
396 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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if (sqrt(2.0) > 5.0) {
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sk_FragColor = vec4(0.75);
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} else {
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discard;
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}
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int i = 0;
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while (i < 10) {
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sk_FragColor *= 0.5;
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i++;
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}
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do {
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sk_FragColor += 0.25;
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} while (sk_FragColor.x < 0.75);
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for (int i = 0;i < 10; i++) {
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if (i % 2 == 1) break; else continue;
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}
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return;
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}
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