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Besides better matching Viz's behavior this also reduces a lot of choppiness in the composition RenderTask DAG. In the previous approach DDL draws and compositing draws would be interleaved resulting in a lot of render target swaps. This necessitated some reorganization bc I wanted to reuse PromiseImageCallbackContext to manage the tiles' promiseImages. Change-Id: I513bf060a69ff2bfe0e7b82ae72f149dfede632e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285056 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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DM.cpp | ||
DMGpuTestProcs.cpp | ||
DMJsonWriter.cpp | ||
DMJsonWriter.h | ||
DMSrcSink.cpp | ||
DMSrcSink.h |