skia2/third_party
Kevin Lubick 956704b387 [bazel] Get GPU examples working
This adds targets which test our Dawn, GL, and Vulkan backends.

It follows the hierarchical filegroup pattern, as
outlined in https://skia-review.googlesource.com/c/skia/+/543977

Suggested Review order:
 - tools/sk_app/BUILD.bazel. For many things in tools, I anticipate
   they will depend on //:skia_core and other //tools targets.
   sk_app shows this off, as well how to make the target
   specific to a given platform and pull in the proper native code.
   I'm trying out setting test_only = True, to see if we can
   partition Skia's tests and helpers from the actual Skia library.
 - other changes to //tools/, especially looking at sk_app's
   dependencies.
 - //example/BUILD.bazel. This uses the cc_binary_with_flags which
   existed previously [1] to make it so people don't have to
   specify all the flags for a given binary and can build it as is.
   These targets nows how up in //bazel/Makefile
 - //include/... and //src/..., where some typos from previous
   CLs were fixed and rules expanded.
 - Misc changes to .cpp files to remove unnecessary includes
   that were assuming the GL backend was being compiled in.
 - All other changes

[1] 162dfca340/bazel/cc_binary_with_flags.bzl
Change-Id: Ieacec464d44368cad0da0890c7dc85a6c0b900c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544317
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-05-31 14:14:54 +00:00
..
angle2 Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat Add LICENSE file to third_party/expat/include/expat_config/ 2021-05-27 18:15:18 +00:00
freetype2 FreeType configuration in public_defines. 2022-05-05 18:40:49 +00:00
harfbuzz Roll HarfBuzz from a8b7f188 to 8d1b000a (207 commits) 2022-03-02 22:34:16 +00:00
highway Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
icu Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
imgui Revert "Spruce up SkSL slide with a much nicer editor" 2022-01-07 15:56:16 +00:00
libjpeg-turbo Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libjxl Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libwebp Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
oboe Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
rive Add rive to third_party 2022-05-20 13:33:30 +00:00
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
skcms Roll skcms from dcb0286a1e17 to 9c30a95f0f16 (1 revision) 2022-05-20 20:43:00 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
vulkanmemoryallocator [bazel] Get GPU examples working 2022-05-31 14:14:54 +00:00
wuffs Inclusive language 2020-07-24 13:33:53 +00:00
zlib Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
BUILD.bazel [bazel] Get GPU examples working 2022-05-31 14:14:54 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni Allow use of ASAN with msvc. 2022-05-05 19:04:23 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.