d6176b0dca
This CL is part II of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6474054 git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkGradientShader.h"
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#include "SkColorPalette.h"
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SkColorPalette::SkColorPalette() {
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fSlotRect = SkRect::MakeWH(SkIntToScalar(50), SkIntToScalar(20));
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fGradientRect = SkRect::MakeWH(SkIntToScalar(100), SkIntToScalar(100));
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fSelected = 0;
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fCurrColor = 0xFF000000;
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fColors[0] = SK_ColorWHITE;
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fColors[1] = SK_ColorBLACK;
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fColors[2] = SK_ColorRED;
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fColors[3] = SK_ColorGREEN;
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fColors[4] = SK_ColorBLUE;
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}
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bool SkColorPalette::onEvent(const SkEvent& evt) {
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return this->INHERITED::onEvent(evt);
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}
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void SkColorPalette::onDraw(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorWHITE);
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(PalettePadding, PalettePadding);
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for (int i = 0; i < PaletteSlots; ++i) {
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if (fSelected == i) {
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paint.setStrokeWidth(SkIntToScalar(3));
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}
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else {
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paint.setStrokeWidth(1);
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}
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorBLACK);
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canvas->drawRect(fSlotRect, paint);
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paint.setStyle(SkPaint::kFill_Style);
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paint.setColor(fColors[i]);
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canvas->drawRect(fSlotRect, paint);
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canvas->translate(0, fSlotRect.height() + PalettePadding);
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}
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paint.setStrokeWidth(0);
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canvas->translate(0, PalettePadding);
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SkPoint p = SkPoint::Make(0,0);
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SkPoint q = SkPoint::Make(this->width(), 0);
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SkPoint pts[] = {p, q};
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SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN,
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SK_ColorCYAN, SK_ColorBLUE, SK_ColorMAGENTA,SK_ColorRED};
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SkScalar colorPositions[] = { 0, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0};
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SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7,
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SkShader::kMirror_TileMode);
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paint.setShader(shader1)->unref();
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canvas->drawRect(fGradientRect, paint);
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//this->INHERITED::onDraw(canvas);
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}
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SkView::Click* SkColorPalette::onFindClickHandler(SkScalar x, SkScalar y) {
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return new Click(this);
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}
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bool SkColorPalette::onClick(SkView::Click* click) {
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SkPoint curr = click->fCurr;
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//SkDebugf("click %f %f \n", curr.fX, curr.fY);
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int selected = selectSlot(curr);
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if (selected >= 0) {
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switch (click->fState) {
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case SkView::Click::kDown_State:
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case SkView::Click::kMoved_State:
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case SkView::Click::kUp_State:
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fSelected = selected;
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fCurrColor = fColors[fSelected];
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break;
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default:
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break;
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}
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return true;
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}
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else{
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//account for padding
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curr.fX -= PalettePadding;
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curr.fY -= 2 * PalettePadding + (fSlotRect.height() + PalettePadding) * PaletteSlots;
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if (curr.fX < 0 || curr.fX > fGradientRect.width() ||
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curr.fY < 0 || curr.fY > fGradientRect.height()) {
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return false;
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}
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else {
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switch (click->fState) {
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case SkView::Click::kDown_State:
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case SkView::Click::kMoved_State:
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case SkView::Click::kUp_State:
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fColors[fSelected] = selectColorFromGradient(curr);
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fCurrColor = fColors[fSelected];
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break;
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default:
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break;
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}
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return true;
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}
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}
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}
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void SkColorPalette::onSizeChange() {
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fGradientRect = SkRect::MakeWH(this->width() - 2*PalettePadding,
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this->width() - 2*PalettePadding);
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this->INHERITED::onSizeChange();
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}
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int SkColorPalette::selectSlot(SkPoint& cursorPosition) {
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//account for padding
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cursorPosition.fX -= PalettePadding;
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cursorPosition.fY -= PalettePadding;
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if (cursorPosition.fX < 0 || cursorPosition.fX > fSlotRect.width() ||
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cursorPosition.fY < 0 || cursorPosition.fY > (fSlotRect.height() + PalettePadding) * PaletteSlots) {
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return -1;
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}
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int index = cursorPosition.fY/(fSlotRect.height() + PalettePadding);
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int offset = (int)cursorPosition.fY%((int)fSlotRect.height() + PalettePadding);
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if (offset <= fSlotRect.height()) {
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return index;
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}
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else {
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return -1;
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}
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}
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SkColor SkColorPalette::selectColorFromGradient(SkPoint& cursorPosition) {
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float h = cursorPosition.fX/fGradientRect.width();
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float s = 1.0 - cursorPosition.fY/fGradientRect.height();
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float v = 1.0;
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float _h,r,g,b;
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float _1, _2, _3;
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int _i;
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_h = h * 6;
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_i = (int)_h;
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_1 = v * (1 - s);
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_2 = v * (1 - s * (_h - _i));
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_3 = v * (1 - s * (1 - (_h - _i)));
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if (_i == 0) {
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r = v;
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g = _3;
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b = _1;
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}
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else if (_i == 1) {
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r = _2;
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g = v;
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b = _1;
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}
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else if (_i == 2) {
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r = _1;
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g = v;
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b = _3;
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}
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else if (_i == 3) {
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r = _1;
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g = _2;
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b = v;
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}
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else if (_i == 4) {
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r = _3;
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g = _1;
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b = v;
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}
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else {
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r = v;
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g = _1;
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b = _2;
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};
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SkColor retval = 0xFF000000;
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retval += ((int)(r * 255) << 16);
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retval += ((int)(g * 255) << 8);
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retval += (int)(b * 255);
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return retval;
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}
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