c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
169 lines
5.6 KiB
C++
169 lines
5.6 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "Resources.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkRandomScalerContext.h"
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#include "SkStream.h"
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#include "SkSurface.h"
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#include "SkTextBlob.h"
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#include "SkTypeface.h"
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#include "GrContext.h"
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namespace skiagm {
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class TextBlobRandomFont : public GM {
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public:
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// This gm tests that textblobs can be translated and scaled with a font that returns random
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// but deterministic masks
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TextBlobRandomFont() { }
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protected:
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void onOnceBeforeDraw() override {
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SkTextBlobBuilder builder;
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const char* text = "The quick brown fox jumps over the lazy dog.";
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// make textbloben
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SkPaint paint;
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paint.setTextSize(32);
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paint.setAntiAlias(true);
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paint.setLCDRenderText(true);
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// Setup our random scaler context
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auto typeface = sk_tool_utils::create_portable_typeface("sans-serif", SkFontStyle::Bold());
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if (!typeface) {
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typeface = SkTypeface::MakeDefault();
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}
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paint.setColor(SK_ColorMAGENTA);
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paint.setTypeface(sk_make_sp<SkRandomTypeface>(std::move(typeface), paint, false));
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SkScalar y = 0;
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SkRect bounds;
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paint.measureText(text, strlen(text), &bounds);
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y -= bounds.fTop;
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sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, y);
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y += bounds.fBottom;
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// A8
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const char* bigtext1 = "The quick brown fox";
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const char* bigtext2 = "jumps over the lazy dog.";
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paint.setTextSize(160);
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paint.setSubpixelText(false);
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paint.setLCDRenderText(false);
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paint.measureText(bigtext1, strlen(bigtext1), &bounds);
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y -= bounds.fTop;
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sk_tool_utils::add_to_text_blob(&builder, bigtext1, paint, 0, y);
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y += bounds.fBottom;
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paint.measureText(bigtext2, strlen(bigtext2), &bounds);
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y -= bounds.fTop;
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sk_tool_utils::add_to_text_blob(&builder, bigtext2, paint, 0, y);
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y += bounds.fBottom;
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// color emoji
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if (sk_sp<SkTypeface> origEmoji = sk_tool_utils::emoji_typeface()) {
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paint.setTypeface(sk_make_sp<SkRandomTypeface>(origEmoji, paint, false));
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const char* emojiText = sk_tool_utils::emoji_sample_text();
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paint.measureText(emojiText, strlen(emojiText), &bounds);
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y -= bounds.fTop;
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sk_tool_utils::add_to_text_blob(&builder, emojiText, paint, 0, y);
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y += bounds.fBottom;
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}
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// build
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fBlob = builder.make();
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}
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SkString onShortName() override {
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return SkString("textblobrandomfont");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onDraw(SkCanvas* canvas) override {
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// This GM exists to test a specific feature of the GPU backend.
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// This GM uses sk_tool_utils::makeSurface which doesn't work well with vias.
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// This GM uses SkRandomTypeface which doesn't work well with serialization.
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if (nullptr == canvas->getGrContext()) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorWHITE));
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SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, canvas->imageInfo().colorType(),
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kPremul_SkAlphaType,
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canvas->imageInfo().refColorSpace());
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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auto surface(sk_tool_utils::makeSurface(canvas, info, &props));
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if (!surface) {
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const char* text = "This test requires a surface";
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size_t len = strlen(text);
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SkPaint paint;
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canvas->drawText(text, len, 10, 100, paint);
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return;
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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SkCanvas* surfaceCanvas = surface->getCanvas();
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SkScalar stride = SkScalarCeilToScalar(fBlob->bounds().height());
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SkScalar yOffset = 5;
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canvas->save();
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// Originally we would alternate between rotating and not to force blob regeneration,
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// but that code seems to have rotted. Keeping the rotate to match the old GM as
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// much as possible, and it seems like a reasonable stress test for transformed
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// color emoji.
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canvas->rotate(-0.05f);
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canvas->drawTextBlob(fBlob, 10, yOffset, paint);
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yOffset += stride;
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canvas->restore();
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// this will test lcd masks when not requested
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// on cpu this currently causes unspecified behavior, so avoid until it is fixed
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if (canvas->getGrContext()) {
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// Rotate in the surface canvas, not the final canvas, to avoid aliasing
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surfaceCanvas->rotate(-0.05f);
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surfaceCanvas->drawTextBlob(fBlob, 10, yOffset, paint);
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surface->draw(canvas, 0, 0, nullptr);
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}
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yOffset += stride;
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// free gpu resources and verify
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if (canvas->getGrContext()) {
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canvas->getGrContext()->freeGpuResources();
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}
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canvas->rotate(-0.05f);
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canvas->drawTextBlob(fBlob, 10, yOffset, paint);
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yOffset += stride;
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}
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private:
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sk_sp<SkTextBlob> fBlob;
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static constexpr int kWidth = 2000;
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static constexpr int kHeight = 1600;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TextBlobRandomFont;)
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}
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