skia2/tests/sksl/intrinsics/LessThan.glsl
Brian Osman 8c595fed7c Change sksl tests to avoid SPIR-V validation errors
'in' variables without locations aren't allowed. Use uniforms instead.

Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-16 13:39:53 +00:00

14 lines
302 B
GLSL

out vec4 sk_FragColor;
uniform vec4 a;
uniform vec4 b;
uniform uvec2 c;
uniform uvec2 d;
uniform ivec3 e;
uniform ivec3 f;
void main() {
sk_FragColor.x = float(lessThan(a, b).x ? 1 : 0);
sk_FragColor.y = float(lessThan(c, d).y ? 1 : 0);
sk_FragColor.z = float(lessThan(e, f).z ? 1 : 0);
}