bf58add00e
This reverts commit e7a8f85e4f
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Reason for revert: must revert dependent CL
Original change's description:
> Only include header once in combined MSL shader.
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> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,johnstiles@google.com
Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
56 lines
1.7 KiB
Metal
56 lines
1.7 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float _skOutParamHelper0_modf(float _var0, thread float4& whole) {
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float _var1;
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float _skResult = modf(_var0, _var1);
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whole.x = _var1;
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return _skResult;
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}
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float2 _skOutParamHelper1_modf(float2 _var0, thread float4& whole) {
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float2 _var1;
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float2 _skResult = modf(_var0, _var1);
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whole.xy = _var1;
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return _skResult;
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}
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float3 _skOutParamHelper2_modf(float3 _var0, thread float4& whole) {
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float3 _var1;
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float3 _skResult = modf(_var0, _var1);
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whole.xyz = _var1;
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return _skResult;
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}
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float4 _skOutParamHelper3_modf(float4 _var0, thread float4& whole) {
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float4 _var1;
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float4 _skResult = modf(_var0, _var1);
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whole = _var1;
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return _skResult;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 value = _uniforms.colorGreen.yyyy * 2.5;
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float4 whole;
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float4 fraction;
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bool4 ok;
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fraction.x = _skOutParamHelper0_modf(value.x, whole);
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ok.x = whole.x == 2.0 && fraction.x == 0.5;
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fraction.xy = _skOutParamHelper1_modf(value.xy, whole);
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ok.y = whole.y == 2.0 && fraction.y == 0.5;
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fraction.xyz = _skOutParamHelper2_modf(value.xyz, whole);
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ok.z = whole.z == 2.0 && fraction.z == 0.5;
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fraction = _skOutParamHelper3_modf(value, whole);
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ok.w = whole.w == 2.0 && fraction.w == 0.5;
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_out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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